29 lines
748 B
C++
29 lines
748 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ModularCharacter.h"
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#include "Components/GameFrameworkComponentManager.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ModularCharacter)
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void AModularCharacter::PreInitializeComponents()
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{
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Super::PreInitializeComponents();
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UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this);
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}
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void AModularCharacter::BeginPlay()
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{
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UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady);
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Super::BeginPlay();
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}
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void AModularCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason)
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{
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UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this);
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Super::EndPlay(EndPlayReason);
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}
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