31 lines
801 B
C++
31 lines
801 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "LoadingProcessInterface.generated.h"
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/** Interface for things that might cause loading to happen which requires a loading screen to be displayed */
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UINTERFACE(BlueprintType)
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class COMMONLOADINGSCREEN_API ULoadingProcessInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class COMMONLOADINGSCREEN_API ILoadingProcessInterface
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{
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GENERATED_BODY()
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public:
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// Checks to see if this object implements the interface, and if so asks whether or not we should
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// be currently showing a loading screen
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static bool ShouldShowLoadingScreen(UObject* TestObject, FString& OutReason);
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virtual bool ShouldShowLoadingScreen(FString& OutReason) const
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{
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return false;
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}
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};
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