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TG_ARPG/Plugins/KawaiiPhysics/Source/KawaiiPhysicsEd/Public/KawaiiPhysicsEditMode.h
2025-01-31 16:21:15 +08:00

97 lines
3.9 KiB
C++

// KawaiiPhysics : Copyright (c) 2019-2024 pafuhana1213, MIT License
#pragma once
#include "CoreMinimal.h"
#include "AnimNodeEditMode.h"
#include "AnimGraphNode_KawaiiPhysics.h"
#include "AnimNode_KawaiiPhysics.h"
#define UE_WIDGET UE::Widget
class FEditorViewportClient;
class FPrimitiveDrawInterface;
class USkeletalMeshComponent;
struct FViewportClick;
class FKawaiiPhysicsEditMode : public FAnimNodeEditMode
{
public:
FKawaiiPhysicsEditMode();
/** IAnimNodeEditMode interface */
virtual void EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode) override;
virtual void ExitMode() override;
virtual FVector GetWidgetLocation() const override;
virtual UE_WIDGET::EWidgetMode GetWidgetMode() const override;
virtual ECoordSystem GetWidgetCoordinateSystem() const override;
virtual void DoTranslation(FVector& InTranslation) override;
virtual void DoRotation(FRotator& InRotation) override;
virtual void DoScale(FVector& InScale) override;
/** FEdMode interface */
virtual void Render(const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI) override;
virtual bool HandleClick(FEditorViewportClient* InViewportClient, HHitProxy* HitProxy,
const FViewportClick& Click) override;
virtual bool GetCustomDrawingCoordinateSystem(FMatrix& InMatrix, void* InData) override;
virtual bool InputKey(FEditorViewportClient* InViewportClient, FViewport* InViewport, FKey InKey,
EInputEvent InEvent) override;
virtual bool ShouldDrawWidget() const override;
virtual void DrawHUD(FEditorViewportClient* ViewportClient, FViewport* Viewport, const FSceneView* View,
FCanvas* Canvas) override;
protected:
void OnExternalNodePropertyChange(FPropertyChangedEvent& InPropertyEvent);
FDelegateHandle NodePropertyDelegateHandle;
void OnLimitDataAssetPropertyChange(FPropertyChangedEvent& InPropertyEvent);
bool IsSelectAnimNodeCollision() const;
FDelegateHandle LimitsDataAssetPropertyDelegateHandle;
private:
void RenderModifyBones(FPrimitiveDrawInterface* PDI) const;
void RenderLimitAngle(FPrimitiveDrawInterface* PDI) const;
/** Render each collisions */
void RenderSphericalLimits(FPrimitiveDrawInterface* PDI) const;
void RenderCapsuleLimit(FPrimitiveDrawInterface* PDI) const;
void RenderBoxLimit(FPrimitiveDrawInterface* PDI) const;
void RenderPlanerLimit(FPrimitiveDrawInterface* PDI);
void RenderBoneConstraint(FPrimitiveDrawInterface* PDI) const;
void RenderExternalForces(FPrimitiveDrawInterface* PDI) const;
/** Helper function for GetWidgetLocation() and joint rendering */
FVector GetWidgetLocation(ECollisionLimitType CollisionType, int32 Index) const;
// methods to find a valid widget mode for gizmo because doesn't need to show gizmo when the mode is "Ignore"
UE_WIDGET::EWidgetMode FindValidWidgetMode(UE_WIDGET::EWidgetMode InWidgetMode) const;
/** Checking if a collision is selected and the collision is valid */
bool IsValidSelectCollision() const;
// Get Select Colliison Info
FCollisionLimitBase* GetSelectCollisionLimitRuntime() const;
FCollisionLimitBase* GetSelectCollisionLimitGraph() const;
/** Draw text func for DrawHUD */
void DrawTextItem(const FText& Text, FCanvas* Canvas, float X, float& Y, float FontHeight);
void Draw3DTextItem(const FText& Text, FCanvas* Canvas, const FSceneView* View, const FViewport* Viewport,
FVector Location);
/** Cache the typed nodes */
struct FAnimNode_KawaiiPhysics* RuntimeNode;
UAnimGraphNode_KawaiiPhysics* GraphNode;
/** The current bone selection mode */
ECollisionLimitType SelectCollisionType = ECollisionLimitType::None;
int32 SelectCollisionIndex = -1;
ECollisionSourceType SelectCollisionSourceType = ECollisionSourceType::AnimNode;
// storing current widget mode
mutable UE_WIDGET::EWidgetMode CurWidgetMode;
// physics asset body material
TObjectPtr<UMaterialInstanceDynamic> PhysicsAssetBodyMaterial;
};