53 lines
998 B
C#
53 lines
998 B
C#
// Copyright Recursoft LLC 2019-2023. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class SMSearch : ModuleRules
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{
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public SMSearch(ReadOnlyTargetRules Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(ModuleDirectory, "Private"),
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Path.Combine("SMSystemEditor", "Private")
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});
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"SMSystem"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"InputCore",
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"UnrealEd",
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"Projects",
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"EditorStyle",
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"EditorWidgets",
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"KismetWidgets",
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"GraphEditor",
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"BlueprintGraph",
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"WorkspaceMenuStructure",
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"Kismet",
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"SMSystemEditor",
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"SMExtendedRuntime",
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"SMUtilityLauncher",
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"SMAssetTools"
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}
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);
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}
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} |