54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
// Copyright Recursoft LLC 2019-2023. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class SMSystemTests : ModuleRules
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{
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public SMSystemTests(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(ModuleDirectory, "Public")
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});
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PrivateIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(ModuleDirectory, "Private"),
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Path.Combine(ModuleDirectory, "../SMSystemEditor/Private"),
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Path.Combine(ModuleDirectory, "../SMExtendedEditor/Private")
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});
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"GameplayTags"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"UnrealEd",
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"BlueprintGraph",
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"KismetCompiler",
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"SlateCore",
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"InputCore",
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"SMSystem",
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"SMSystemEditor",
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"SMExtendedRuntime",
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"SMExtendedEditor",
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"SMAssetTools",
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"SMSearch",
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"Kismet"
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}
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);
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}
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} |