Files
TG_ARPG/Plugins/marketplace/DragonIK/Source/DragonIKPlugin/DragonIKPlugin.Build.cs
2023-10-07 03:53:32 +08:00

72 lines
1.8 KiB
C#

/* Copyright (C) Eternal Monke Games - All Rights Reserved
* Unauthorized copying of this file, via any medium is strictly prohibited
* Proprietary and confidential
* Written by Mansoor Pathiyanthra <codehawk64@gmail.com , mansoor@eternalmonke.com>, 2021
*/
using UnrealBuildTool;
using System;
public class DragonIKPlugin : ModuleRules
{
public DragonIKPlugin(ReadOnlyTargetRules Target): base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
// Console.WriteLine("Mod Dir : " + ModuleDirectory);
PublicIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(ModuleDirectory,"Public")
// "DragonIKPlugin/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(ModuleDirectory,"Private"),
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core","AnimGraphRuntime","AnimationCore",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}