72 lines
1.8 KiB
C#
72 lines
1.8 KiB
C#
/* Copyright (C) Eternal Monke Games - All Rights Reserved
|
|
* Unauthorized copying of this file, via any medium is strictly prohibited
|
|
* Proprietary and confidential
|
|
* Written by Mansoor Pathiyanthra <codehawk64@gmail.com , mansoor@eternalmonke.com>, 2021
|
|
*/
|
|
|
|
using UnrealBuildTool;
|
|
using System;
|
|
|
|
public class DragonIKPlugin : ModuleRules
|
|
{
|
|
public DragonIKPlugin(ReadOnlyTargetRules Target): base(Target)
|
|
{
|
|
|
|
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
// PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
// Console.WriteLine("Mod Dir : " + ModuleDirectory);
|
|
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
System.IO.Path.Combine(ModuleDirectory,"Public")
|
|
// "DragonIKPlugin/Public"
|
|
// ... add public include paths required here ...
|
|
}
|
|
);
|
|
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
System.IO.Path.Combine(ModuleDirectory,"Private"),
|
|
// ... add other private include paths required here ...
|
|
}
|
|
);
|
|
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core","AnimGraphRuntime","AnimationCore",
|
|
// ... add other public dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"CoreUObject",
|
|
"Engine",
|
|
"Slate",
|
|
"SlateCore",
|
|
// ... add private dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
// ... add any modules that your module loads dynamically here ...
|
|
}
|
|
);
|
|
|
|
|
|
}
|
|
}
|