Files
TG_ARPG/Plugins/marketplace/UINav3Plugin/Source/UINavigation/UINavigation.Build.cs
2023-10-07 03:53:32 +08:00

48 lines
1023 B
C#

// Copyright (C) 2023 Gonçalo Marques - All Rights Reserved
using UnrealBuildTool;
using System.IO;
public class UINavigation : ModuleRules
{
public UINavigation(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrecompileForTargets = PrecompileTargetsType.Any;
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"EnhancedInput",
"ApplicationCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"UMG",
"Slate",
"SlateCore",
"InputCore",
"EnhancedInput",
"RHI",
"HeadMountedDisplay",
"AssetRegistry"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}