Files
TG_ARPG/Plugins/KawaiiPhysics/Source/KawaiiPhysicsEd/KawaiiPhysicsEd.Build.cs

42 lines
902 B
C#

// Copyright 2019-2026 pafuhana1213. All Rights Reserved.
using UnrealBuildTool;
public class KawaiiPhysicsEd : ModuleRules
{
public KawaiiPhysicsEd(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(new[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"KawaiiPhysics",
"AnimGraph",
"BlueprintGraph",
"Persona",
"UnrealEd",
"AnimGraphRuntime",
"Slate",
"SlateCore"
});
if(Target.Version.MajorVersion >= 5)
{
PrivateDependencyModuleNames.Add("EditorFramework");
if (Target.Version.MinorVersion >= 1)
{
PrivateDependencyModuleNames.Add("AnimationEditMode");
}
// StructUtils plugin has been integrated into the engine starting from 5.5
if (Target.Version.MinorVersion <= 4)
{
PrivateDependencyModuleNames.Add("StructUtils");
}
}
}
}