using System.IO; using UnrealBuildTool; public class ConnectorLibs : ModuleRules { public ConnectorLibs(ReadOnlyTargetRules target) : base(target) { Type = ModuleType.External; //Reference Header File PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "ConnectorLibs", "include")); if (target.Platform == UnrealTargetPlatform.Win64) { //Reference Library File PublicSystemLibraryPaths.Add(Path.Combine(ModuleDirectory, "ConnectorLibs", "lib")); PublicSystemLibraries.Add("mysqlclient.lib"); } } }