// Copyright Recursoft LLC 2019-2023. All Rights Reserved. using UnrealBuildTool; using System.IO; public class SMUtilityLauncher : ModuleRules { public SMUtilityLauncher(ReadOnlyTargetRules Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.Latest; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Private"), Path.Combine("SMSystemEditor", "Private") }); PublicDependencyModuleNames.AddRange( new string[] { "Core" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "InputCore", "UnrealEd", "EditorStyle", "SMSystem", "SMSystemEditor" } ); } }