// Copyright (C) 2023 Gonçalo Marques - All Rights Reserved using UnrealBuildTool; using System.IO; public class UINavigation : ModuleRules { public UINavigation(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrecompileForTargets = PrecompileTargetsType.Any; PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PublicDependencyModuleNames.AddRange( new string[] { "Core", "EnhancedInput", "ApplicationCore" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "UMG", "Slate", "SlateCore", "InputCore", "EnhancedInput", "RHI", "HeadMountedDisplay", "AssetRegistry" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }