// Copyright Recursoft LLC 2019-2023. All Rights Reserved. using UnrealBuildTool; using System.IO; public class SMAssetTools : ModuleRules { public SMAssetTools(ReadOnlyTargetRules Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.Latest; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Private"), Path.Combine("SMSystemEditor", "Private") }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "SMSystem", "SMSystemEditor" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "CoreUObject", "Slate", "SlateCore", "InputCore", "UnrealEd", "EditorStyle", "EditorWidgets", "AssetTools", "GraphEditor", "BlueprintGraph", "WorkspaceMenuStructure", "DesktopPlatform", "Json", "JsonUtilities", "ContentBrowserData" } ); } }