// Copyright 1998-2020 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RiderLogging : ModuleRules { public RiderLogging(ReadOnlyTargetRules Target) : base(Target) { #if UE_4_22_OR_LATER PCHUsage = PCHUsageMode.NoPCHs; #else PCHUsage = PCHUsageMode.NoSharedPCHs; #endif bUseRTTI = true; PrivateDependencyModuleNames.AddRange(new [] { "Core", "RD", "RiderLink", "RiderBlueprint" }); } }