// Copyright Recursoft LLC 2019-2023. All Rights Reserved. using UnrealBuildTool; using System.IO; public class SMSystemTests : ModuleRules { public SMSystemTests(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Public") }); PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Private"), Path.Combine(ModuleDirectory, "../SMSystemEditor/Private"), Path.Combine(ModuleDirectory, "../SMExtendedEditor/Private") }); PublicDependencyModuleNames.AddRange( new string[] { "GameplayTags" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "BlueprintGraph", "KismetCompiler", "SlateCore", "InputCore", "SMSystem", "SMSystemEditor", "SMExtendedRuntime", "SMExtendedEditor", "SMAssetTools", "SMSearch", "Kismet" } ); } }