// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class TG_ARPGEditorTarget : TargetRules { public TG_ARPGEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8; ExtraModuleNames.Add("TG_ARPG"); } }