搬了lyra的hudlayout

This commit is contained in:
2023-08-28 03:38:23 +08:00
parent b9666b7fe7
commit c90b2d2956
343 changed files with 10665 additions and 2 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonStartupLoadingScreen : ModuleRules
{
public CommonStartupLoadingScreen(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"MoviePlayer",
"PreLoadScreen",
"DeveloperSettings"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "CommonPreLoadScreen.h"
#include "Misc/App.h"
#include "SCommonPreLoadingScreenWidget.h"
#define LOCTEXT_NAMESPACE "CommonPreLoadingScreen"
void FCommonPreLoadScreen::Init()
{
if (!GIsEditor && FApp::CanEverRender())
{
EngineLoadingWidget = SNew(SCommonPreLoadingScreenWidget);
}
}
#undef LOCTEXT_NAMESPACE

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PreLoadScreenBase.h"
class SWidget;
class FCommonPreLoadScreen : public FPreLoadScreenBase
{
public:
/*** IPreLoadScreen Implementation ***/
virtual void Init() override;
virtual EPreLoadScreenTypes GetPreLoadScreenType() const override { return EPreLoadScreenTypes::EngineLoadingScreen; }
virtual TSharedPtr<SWidget> GetWidget() override { return EngineLoadingWidget; }
private:
TSharedPtr<SWidget> EngineLoadingWidget;
};

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "CommonPreLoadScreen.h"
#include "Misc/App.h"
#include "Modules/ModuleManager.h"
#include "PreLoadScreenManager.h"
#define LOCTEXT_NAMESPACE "FCommonLoadingScreenModule"
class FCommonStartupLoadingScreenModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
bool IsGameModule() const override;
private:
void OnPreLoadScreenManagerCleanUp();
TSharedPtr<FCommonPreLoadScreen> PreLoadingScreen;
};
void FCommonStartupLoadingScreenModule::StartupModule()
{
// No need to load these assets on dedicated servers.
// Still want to load them in commandlets so cook catches them
if (!IsRunningDedicatedServer())
{
PreLoadingScreen = MakeShared<FCommonPreLoadScreen>();
PreLoadingScreen->Init();
if (!GIsEditor && FApp::CanEverRender() && FPreLoadScreenManager::Get())
{
FPreLoadScreenManager::Get()->RegisterPreLoadScreen(PreLoadingScreen);
FPreLoadScreenManager::Get()->OnPreLoadScreenManagerCleanUp.AddRaw(this, &FCommonStartupLoadingScreenModule::OnPreLoadScreenManagerCleanUp);
}
}
}
void FCommonStartupLoadingScreenModule::OnPreLoadScreenManagerCleanUp()
{
//Once the PreLoadScreenManager is cleaning up, we can get rid of all our resources too
PreLoadingScreen.Reset();
ShutdownModule();
}
void FCommonStartupLoadingScreenModule::ShutdownModule()
{
}
bool FCommonStartupLoadingScreenModule::IsGameModule() const
{
return true;
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FCommonStartupLoadingScreenModule, CommonStartupLoadingScreen)

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SCommonPreLoadingScreenWidget.h"
#include "Widgets/Layout/SBorder.h"
class FReferenceCollector;
#define LOCTEXT_NAMESPACE "SCommonPreLoadingScreenWidget"
void SCommonPreLoadingScreenWidget::Construct(const FArguments& InArgs)
{
ChildSlot
[
SNew(SBorder)
.BorderImage(FCoreStyle::Get().GetBrush("WhiteBrush"))
.BorderBackgroundColor(FLinearColor::Black)
.Padding(0)
];
}
void SCommonPreLoadingScreenWidget::AddReferencedObjects(FReferenceCollector& Collector)
{
//WidgetAssets.AddReferencedObjects(Collector);
}
FString SCommonPreLoadingScreenWidget::GetReferencerName() const
{
return TEXT("SCommonPreLoadingScreenWidget");
}
#undef LOCTEXT_NAMESPACE

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/GCObject.h"
#include "Widgets/Accessibility/SlateWidgetAccessibleTypes.h"
#include "Widgets/SCompoundWidget.h"
class FReferenceCollector;
class SCommonPreLoadingScreenWidget : public SCompoundWidget, public FGCObject
{
public:
SLATE_BEGIN_ARGS(SCommonPreLoadingScreenWidget) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
//~ Begin FGCObject interface
virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
virtual FString GetReferencerName() const override;
//~ End FGCObject interface
private:
};