搬了lyra的hudlayout
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine/CancellableAsyncAction.h"
|
||||
#include "UObject/SoftObjectPtr.h"
|
||||
|
||||
#include "AsyncAction_CreateWidgetAsync.generated.h"
|
||||
|
||||
class APlayerController;
|
||||
class UGameInstance;
|
||||
class UUserWidget;
|
||||
class UWorld;
|
||||
struct FFrame;
|
||||
struct FStreamableHandle;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCreateWidgetAsyncDelegate, UUserWidget*, UserWidget);
|
||||
|
||||
/**
|
||||
* Load the widget class asynchronously, the instance the widget after the loading completes, and return it on OnComplete.
|
||||
*/
|
||||
UCLASS(BlueprintType)
|
||||
class COMMONGAME_API UAsyncAction_CreateWidgetAsync : public UCancellableAsyncAction
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
virtual void Cancel() override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintCosmetic, meta=(WorldContext = "WorldContextObject", BlueprintInternalUseOnly="true"))
|
||||
static UAsyncAction_CreateWidgetAsync* CreateWidgetAsync(UObject* WorldContextObject, TSoftClassPtr<UUserWidget> UserWidgetSoftClass, APlayerController* OwningPlayer, bool bSuspendInputUntilComplete = true);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FCreateWidgetAsyncDelegate OnComplete;
|
||||
|
||||
private:
|
||||
|
||||
void OnWidgetLoaded();
|
||||
|
||||
FName SuspendInputToken;
|
||||
TWeakObjectPtr<APlayerController> OwningPlayer;
|
||||
TWeakObjectPtr<UWorld> World;
|
||||
TWeakObjectPtr<UGameInstance> GameInstance;
|
||||
bool bSuspendInputUntilComplete;
|
||||
TSoftClassPtr<UUserWidget> UserWidgetSoftClass;
|
||||
TSharedPtr<FStreamableHandle> StreamingHandle;
|
||||
};
|
||||
Reference in New Issue
Block a user