gas 基础
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Source/TG_ARPG/Private/TGAbilitySystemComponent.cpp
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Source/TG_ARPG/Private/TGAbilitySystemComponent.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "TGAbilitySystemComponent.h"
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Source/TG_ARPG/Private/TGAttributeSet.cpp
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Source/TG_ARPG/Private/TGAttributeSet.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "TGAttributeSet.h"
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Source/TG_ARPG/Private/TGGameplayAbility.cpp
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Source/TG_ARPG/Private/TGGameplayAbility.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "TGGameplayAbility.h"
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17
Source/TG_ARPG/Public/TGAbilitySystemComponent.h
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Source/TG_ARPG/Public/TGAbilitySystemComponent.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystemComponent.h"
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#include "TGAbilitySystemComponent.generated.h"
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/**
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*
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*/
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UCLASS()
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class TG_ARPG_API UTGAbilitySystemComponent : public UAbilitySystemComponent
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{
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GENERATED_BODY()
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};
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Source/TG_ARPG/Public/TGAttributeSet.h
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Source/TG_ARPG/Public/TGAttributeSet.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "AttributeSet.h"
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#include "TGAttributeSet.generated.h"
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/**
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*
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*/
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UCLASS()
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class TG_ARPG_API UTGAttributeSet : public UAttributeSet
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{
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GENERATED_BODY()
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};
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17
Source/TG_ARPG/Public/TGGameplayAbility.h
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Source/TG_ARPG/Public/TGGameplayAbility.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Abilities/GameplayAbility.h"
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#include "TGGameplayAbility.generated.h"
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/**
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*
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*/
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UCLASS()
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class TG_ARPG_API UTGGameplayAbility : public UGameplayAbility
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{
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GENERATED_BODY()
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};
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@@ -8,6 +8,6 @@ public class TG_ARPG : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput","GameplayAbilities", "GameplayTags", "GameplayTasks" });
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}
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}
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