diff --git a/Content/Tengen/Misc/DT/DT_Boss1ArrtibuteSet.uasset b/Content/Tengen/Misc/DT/DT_Boss1ArrtibuteSet.uasset new file mode 100644 index 000000000..974c6a362 Binary files /dev/null and b/Content/Tengen/Misc/DT/DT_Boss1ArrtibuteSet.uasset differ diff --git a/Content/Tengen/Misc/DT/DT_DefaultAttributeSet.uasset b/Content/Tengen/Misc/DT/DT_DefaultAttributeSet.uasset new file mode 100644 index 000000000..5a762ca24 Binary files /dev/null and b/Content/Tengen/Misc/DT/DT_DefaultAttributeSet.uasset differ diff --git a/Content/Tengen/Misc/DT/DT_PlayerArrtibuteSet.uasset b/Content/Tengen/Misc/DT/DT_PlayerArrtibuteSet.uasset new file mode 100644 index 000000000..7ce87d38b Binary files /dev/null and b/Content/Tengen/Misc/DT/DT_PlayerArrtibuteSet.uasset differ diff --git a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset index 81fe641c9..42ea935f5 100644 Binary files a/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset and b/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset differ diff --git a/Plugins/Developer/RiderLink/Intermediate/FileSystemMappings.ini b/Plugins/Developer/RiderLink/Intermediate/FileSystemMappings.ini index 4d421f400..917df5654 100644 --- a/Plugins/Developer/RiderLink/Intermediate/FileSystemMappings.ini +++ b/Plugins/Developer/RiderLink/Intermediate/FileSystemMappings.ini @@ -1,7 +1,7 @@ /Engine=C:/GitHub/UnrealEngine/Engine/Shaders /ShaderAutogen=E:/UE5/TG_ARPG/Intermediate/ShaderAutogen /Plugin/FX/Niagara=C:/GitHub/UnrealEngine/Engine/Plugins/FX/Niagara/Shaders +/Plugin/GLTFExporter=C:/GitHub/UnrealEngine/Engine/Plugins/Enterprise/GLTFExporter/Shaders /Plugin/ExrReaderShaders=C:/GitHub/UnrealEngine/Engine/Plugins/Media/ImgMedia/Shaders /Plugin/WmfMedia=C:/GitHub/UnrealEngine/Engine/Plugins/Media/WmfMedia/Shaders -/Plugin/GLTFExporter=C:/GitHub/UnrealEngine/Engine/Plugins/Enterprise/GLTFExporter/Shaders /Plugin/Experimental/ChaosNiagara=C:/GitHub/UnrealEngine/Engine/Plugins/Experimental/ChaosNiagara/Shaders diff --git a/Source/TG_ARPG/TG_ARPGCharacter.cpp b/Source/TG_ARPG/TG_ARPGCharacter.cpp index db1d7320e..9188ea7b5 100644 --- a/Source/TG_ARPG/TG_ARPGCharacter.cpp +++ b/Source/TG_ARPG/TG_ARPGCharacter.cpp @@ -79,10 +79,10 @@ void ATG_ARPGCharacter::BeginPlay() AttributeSet = AbilitySystemComponent->GetSet(); // 绑定预设的属性变化函数;当属性值变化时,触发绑定函数 - const_cast(AttributeSet)->HealthChangeDelegate.AddDynamic(this, &ATG_ARPGCharacter::OnHealthChangeNative); - const_cast(AttributeSet)->ManaChangeDelegate.AddDynamic(this, &ATG_ARPGCharacter::OnManaChangedNative); - const_cast(AttributeSet)->AttackDamageChangeDelegate.AddDynamic(this, &ATG_ARPGCharacter::OnAttackDamageChangeNative); - const_cast(AttributeSet)->SpeedMultiplierChangeDelegate.AddDynamic(this, &ATG_ARPGCharacter::OnSpeedMultiplierChangedNative); + const_cast(AttributeSet)->HealthChangeDelegate.AddDynamic(this, &ATG_ARPGCharacter::OnHealthChangeNative); + const_cast(AttributeSet)->ManaChangeDelegate.AddDynamic(this, &ATG_ARPGCharacter::OnManaChangedNative); + const_cast(AttributeSet)->AttackDamageChangeDelegate.AddDynamic(this, &ATG_ARPGCharacter::OnAttackDamageChangeNative); + const_cast(AttributeSet)->SpeedMultiplierChangeDelegate.AddDynamic(this, &ATG_ARPGCharacter::OnSpeedMultiplierChangedNative); } diff --git a/Source/TG_ARPG/TG_ARPGCharacter.h b/Source/TG_ARPG/TG_ARPGCharacter.h index a16165aad..5d636dd68 100644 --- a/Source/TG_ARPG/TG_ARPGCharacter.h +++ b/Source/TG_ARPG/TG_ARPGCharacter.h @@ -10,8 +10,8 @@ #include "TG_ARPGCharacter.generated.h" -class UTengenAbilityComponent; -class UTengenAttributeSet; +class UTGAbilitySystemComponent; +class UTGAttributeSet; UCLASS() class ATG_ARPGCharacter : public ACharacter , public IAbilitySystemInterface @@ -54,8 +54,7 @@ protected: /** Called for looking input */ void Look(const FInputActionValue& Value); - -protected: + // APawn interface virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;