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TG_ARPG/Content/Blueprint/Base/TG_GameStateBase.uasset

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RootNodes GWSavedViewOffset|<7C><>DSavedZoomAmount_<16><>Schema<00><><EFBFBD>wself_<><5F>JShowCategories<00>-<2D>SimpleConstructionScript+R SoftObjectPath<>ۡ StrProperty;<3B>r$StructProperty0<00><> TextProperty<00>:t<>TG_GameStateBaseS<><53>then<00><>ҀToolTip<00><><07>UberGraphFramei<>8UberGraphFunction9<><39><EFBFBD>UbergraphPages#<23>3UserConstructionScriptM<>` VariableGuid<00><>~<7E>VariableReference<00><>D Vector2DU0l <09><><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>N<EFBFBD>Vh<56><00><>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Sbc<00>Q <0B><><EFBFBD><EFBFBD> Y6R;<3B><><EFBFBD><EFBFBD>2n<32>g
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GameStateS<><1F>GameStateBase<00><><EFBFBD>1 K2Node_Events<>ZK2Node_FunctionEntry<00><>*K2Node_VariableGet6r<36><72> MetaData<>ObjecteK<65>PackagesG<73>PackageMetaData<00>,<2C>e PlayerState<00>}<7D><>SceneComponentHd_ ScriptStructK<15><> SCS_Node1<><31><EFBFBD>TG_GameStateBase_Cw}; SUserConstructionScriptS EventGraphgk<00><><EFBFBD><EFBFBD>p=gk<00><><EFBFBD><EFBFBD>u=gk<00><><EFBFBD><EFBFBD>v=gk<00><><EFBFBD><EFBFBD>w=gk<00><><EFBFBD><EFBFBD>r=gk<00><><EFBFBD><EFBFBD>x=gk<00><><EFBFBD><EFBFBD>y=gk<00><><EFBFBD><EFBFBD>=gk<00><><EFBFBD><EFBFBD>i=gk<00><><EFBFBD><EFBFBD>j=gk<00><><EFBFBD><EFBFBD>o=gk<00><><EFBFBD><EFBFBD>s=gk<00><><EFBFBD><EFBFBD>t=gk<00><><EFBFBD><EFBFBD>|=gk<00><><EFBFBD><EFBFBD>}=gk<00><><EFBFBD><EFBFBD>=gk<00><><EFBFBD><EFBFBD>N=hs<00><><EFBFBD><EFBFBD>l=gzf=gzg=gzh=g~<00><><EFBFBD><EFBFBD>D=<00><><EFBFBD><EFBFBD>S ><00>A<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>  E<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>q<00>)F<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>Y<00><00>F<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>&t<00>G<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>u"<00>G<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>u7!K<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>v<00>XO<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>w<00><00>P<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>{/<00>S<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>n)*<00>Y<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD> <00> Z<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>N{<00>Z<00><><EFBFBD><EFBFBD>m1sl[<00><><EFBFBD><EFBFBD>      <00><><EFBFBD><EFBFBD>
BlueprintTG_GameStateBase<00>BlueprintGeneratedClassTG_GameStateBase_C<00><00>ATG_GameStateBase/Script/Engine.BlueprintBlueprintTypeBPTYPE_NormalBlueprintNamespaceImportedNamespaces()ImplementedInterfacesBlueprintPathTG_GameStateBaseGeneratedClassa/Script/Engine.BlueprintGeneratedClass'/Game/Blueprint/Base/TG_GameStateBase.TG_GameStateBase_C' ParentClass4/Script/CoreUObject.Class'/Script/Engine.GameState'NativeParentClass4/Script/CoreUObject.Class'/Script/Engine.GameState'NumReplicatedProperties0BlueprintDescriptionBlueprintCategoryBlueprintDisplayName ClassFlags 12847620 IsDataOnlyFalseFiBData<00><><EFBFBD><EFBFBD><00>H GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfCfhjoQmbz CfhjoQmbz  GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf
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true<00>/**
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* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
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*/Construction Script7Classes/GameFramework/Actor.hUsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint functionM"Input|MouseInput Input|TouchInput true/QInput Movement Collision Rendering HLOD WorldPartition DataLayers Transformation./** Event when play begins for this actor. */
BeginPlay7Classes/GameFramework/Actor.hU'Event when play begins for this actor.7/** Event called every frame, if ticking is enabled */Tick7Classes/GameFramework/Actor.hU0Event called every frame, if ticking is enabled
true<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
*/Construction Script7Classes/GameFramework/Actor.hUsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint functionA!4910D2C51970B0EE2D8A3A4631AC80AD =?<00><><EFBFBD><EFBFBD>? R%SCSDefaultDefaultZQ.Cc<43><63><EFBFBD>ؐG<D890>Ƃ4g<34><67>e18=H? ? ? =VQD=PTG_GameStateBase=<00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>