2023-07-16 14:29:40 +08:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class TG_ARPGEditorTarget : TargetRules
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{
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public TG_ARPGEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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2025-01-31 16:21:15 +08:00
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
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2023-07-16 14:29:40 +08:00
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ExtraModuleNames.Add("TG_ARPG");
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}
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}
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