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TG_ARPG/Plugins/marketplace/UINav3Plugin/Content/Docs/UINavDocs.uasset

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2023-10-07 03:53:32 +08:00
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1 - Go to ProjectSettings --> User Interface (inside "Engine" category) --> and set Render Focus Rule to "Never"
2 - Either:
2.1.1 - Change GameMode to UINavGameMode (included in plugin content folder)
2.1.2 - Play game
or
2.2.1 - Create a new or use an existing Player Controller
2.2.2 - Either:
a - Change its parent from PlayerController to UINavController
b - Add an UINavPCComponent to your existing Player Controller and add the UINavPCReceiver interface.
2.2.3 - Make sure this new UINavController is being used by the GameMode
2.2.4 - Create new UserWidget, change its parent to UINavWidget
2.2.5 - Setup the widget as indicated in this blueprint
2.2.6 - Using the PlayerController, add the UINavWidget to the viewport, like in the UINavPC blueprint<00>2<00><00>=<3D><>P<EFBFBD><50>C<EFBFBD>><><DD89><EFBFBD>I2<00><00>?-<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>`<00><00><00><00><00>`--<00>0VRUINavSettings - You can edit them in Project Settings -> Plugins -> UI Navigation<00>2<00>j<>o<EFBFBD>L<EFBFBD><4C>J<EFBFBD><11>r<EFBFBD><72><15><>I2<00><00>?<3F><><EFBFBD>><00>?z<00>-<00><00>0<00><00> <00><00><00><00><00>--<00>0%!Add the input contexts you want to be able to rebind and, for each of them, all the actions of that Input Context that you want to be able to rebind.
Each individual action data must contain a reference to the Input Action, as well as its axis and whether it's supposed to represent the positive or negative side of the axis, or none (for axis that are only supposed to have 1 key). For Digital (binary) inputs, leave the last 2 values as default. However, for axes used for things like movement or rotation, you have to specify whether that specific line is for the X, Y or Z axis and whether it's the positive or negative side of the axis. (Take a look at the UINavOptionsMenuWKeybinds to see how this was setup there.)
On top of that, each Input Context must indicate its Input Groups. Input Groups is an array of integers that indicates which Input Contexts can or cannot use the same keys (because they're used in the same context): if the player tries to rebind an input to a key that is being used by another input within the same group, that key won't be accepted. However, if the colliding input belongs to a different group, that key will be accepted. -1 value indicates that the Input Context is "global" and no other input should be using keys associated with it, regardless of its input groups.<00>2<00>Ku<4B>T<07>F<EFBFBD><46>}<7D>4<EFBFBD> <0C><>I2<00><00>?-<00><00> <00><00>@ <00><00>P<00><00>0--<00>0Selector functions<00>2<00>z<1E><><EFBFBD><07>C<EFBFBD>N<EFBFBD><4E>ſ<EFBFBD><C5BF><EFBFBD>I2<00><00>?-J<00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00><00>--<00>0^ZUINavPC - UINavWidgets have a UINavPC variable that they can use to call these functions.<00>2<00>QK<><4B><0E>K<EFBFBD><4B><EFBFBD>;3<>d<1B>I2<00><00>?<3F><><EFBFBD>><00>?z<00>-<00><00><00><00><00><00><00><00><00><00><00>--<00>0<00><00>Add the only keys that you want the player to be able to use or the keys that you don't want the player to be able to use for rebinding (e.g. Esc, Windows key, etc.). The Blacklist will only be used if the Whitelist is empty.<00>2<00> u<>CU<43>rL<72>h<><68><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I2<00><00>?<3F><><EFBFBD>><00>?z<00>-<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00> <00><00><00><00><00>`--<00>0<00><00>VR/3D Widgets:
If you intend to use widgets in VR or 3D, create an actor with a UINavWidgetComponent (instead of regular WidgetComponent), and set that component's widget to a UINavWidget. You will be able to navigate this widget using the Keyboard, Gamepad or VR Controller by pointing. If you use a Widget Interaction event, don't forget to call both the PressPointerKey and ReleasePointerKey!
Limitations:
1 - For some reason, the selector's position in 3D is very off and the result is less than desirable. Try not to use it if possible.
2 - Because of the nature of Widget Components, you are not able to go to other widgets without removing the current widget (like you would when adding prompts on top of existing widgets).<00>2<00>`<60>;<3B>^!<21>L<EFBFBD>#1<><31><13>I2<00><00>?-<00><00>p<><70><EFBFBD><EFBFBD><00><00><00><00><00><00>`--<00>0On Return - Called when the player uses the Back action. If this event isn't implemented in the blueprint, default behavior is calling ReturnToParent, unless AllowRemoveIfRoot in Class Defaults is set to false and this is the root UINavWidget of the stack.<00>2<00>U<><08>*<2A>J<>D<EFBFBD>_<EFBFBD><5F><01>I2<00><00>?<3F><><EFBFBD>><00>?z<00>-<00><00><00><00><00><00>p<00><00>P--<00>073Indicates which input type will be accepted for each input column. The size of this array will indicate how many different rebindable keys each action can have, which must be between 1 and 3. If size is 0 a "None" restriction will be added. If size is greater than 3, the rest of the array will be deleted.<00>2<00><00>l<EFBFBD>E<00>aA<61>Dž<EFBFBD><C785><EFBFBD>K<<3C>I2<00><00>?<3F>,[?<00>?z<00>-J<00><00><><EFBFBD><EFBFBD><EFBFBD><00>0<00><00>`<00><00><00><00><00>--<00>0UINav Elements<00>2<00>:.N+<2B><>dH<64><48> *<2A><>۟<EFBFBD>I2<00><00><><EFBFBD><<00>?<00>?z<00>-<00><00><00><00><00><00><00><00>P<00><00><00>--<00>03/UINavSlider - A UINavComponent with a Slider and either a TextBlock or a SpinBox, which must be named NavText or NavSpinBox respectively. It has a float number range and allows you to change the Slider's colors. Alternatively you can change the handle's brush image using the OnNavigatedTo/From events.<00>2<00><00><>!=<3D>7<EFBFBD>B<EFBFBD>,"U<>|<7C>J<EFBFBD>I2<00><00>?-<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00><00><00>--<00>0^ZOn Gained/Lost Navigation - Called when a UINavWidget started or stopped being navigated.<00>2<00><00>!?Û)F<>Е<>g<EFBFBD>)<29>I2<00><00><><EFBFBD><<00>?<00>?z<00>-<00><00><00><00><00>p<00><00><00><00><00>--<00>0<00><00>UINavSliderBox - A UINavComponent that allows you to navigate between its options, defined by an integer range, and visualized with an updating progress bar. Its buttons must have IsFocusable set to false!<00>2<00>,a<><61>G<><47><EFBFBD><EFBFBD><EFBFBD>7<EFBFBD>\<5C>I2<00>?T<><<00>?<00>?z<00>-<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>P<00><00><00><00><00>--
UINavComponents are a UserWidget that must have a Button element and can have a Text Block element.
4 Navigation Modes:
Button States: This mode will change the style of the UINavComponents (between Normal and Hovered). It is always applied. If you don't want this to happen, you can set all the button's styles to the same style.
Selector: This mode will use a selector (which is a UserWidget created by the user) that will travel to the location of the
currently selected UINavComponents. The selector has to be in the widget's hierarchy, must be called "TheSelector" and
mustn't be Collapsed.
(More options available in the UINavigationSelector section of the Class Defaults)
Text Color: This mode will change the color of the respective UINavComponent's Text element.
Animations: This mode will use the assigneable widget animation in the UINavComponent.
Override GetInitialFocusComponent to specify which UINavComponent should be navigated to (i.e. focused) when this widget is navigated to (i.e. focused). By default, it's the first UINavComponent in the hierarchy.
If a UserWidget doesn't have any buttons to navigate, it doesn't need to be a UINavWidget.
If your navigation elements are split between multiple sub-widgets, only the root widget must be a UINavWidget. However, if you use nested UINavWidgets, you'll have more info on navigation events (the sub-widgets also have the events shown to the right) and you'll also be able to treat the nested UINavWidgets as sub-menus using the MaintainNavigationForChild property on the root widget(s).
If you want to navigate to an explicit UINavComponent without using the navigation keys, you can call SetFocus on the UINavComponent you want to navigate to. UINavComponents that aren't Visible or Self Hit-Test Invisible won't be able to be focused.
You can set the Force Navigation property to false, in Project Settings -> Plugins -> UI Navigation, so that when you're using the mouse, the visual navigation cues (button styles, text color, etc.) aren't forced in your widget. When you press a key on the keyboard or gamepad, the state of the current button will be forced again until you go back to using the mouse.
Navigation Inputs (Go to the Input folder in the plugin's Content folder in order to consult or modify the inputs):
IA_MenuUp, IA_MenuDown, IA_MenuLeft,IA_ MenuRight - Navigate the menus in each direction
IA_MenuSelect - Select the option currently navigated upon
IA_MenuReturn - Return to the previous Widget/Menu
Make sure to take a look at the examples that come with this plugin to fully understand its functionality!
You can also use the gamepad to move the mouse when setting UseLeftThumbstickAsMouse to true in the Class Defaults or the UINavPCComponent.<00>2<00>g<>6<EFBFBD><36>vqF<71><<3C><>E<03><><EFBFBD>I2<00><00>?-<00><00>`<60><><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00>--<00>0<00><00>On Select, On Start Select and On Stop Select events - These events are equivalent to the OnClicked, OnPressed and OnReleased events respectively and are input type agnostic. The OnClicked, OnPressed and OnRelease events are also input-type agnostic and will be called regardless of which input device you're using. You can use either one of them.
UINavComponents also have OnPressed, OnReleased and OnClicked events.<00>2<00><00><>{M<4D>A<EFBFBD>#<23>d<EFBFBD>o<EFBFBD><1D>I2<00><00><>9><00>?<00>?z<00>-<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00>--<00>0hdUI Navigation plugin: A plugin that allows you to easily setup UI Navigation that works with Mouse, Keyboard, Gamepad, or any combination of those. It's designed to be hands-off, flexible and extendable. This is a documentation blueprint that helps you setup the plugin and explains all its functionality.
NOTE: The plugin only supports Enhanced Input!<00>2<00>W<>qQ5<51>I<EFBFBD><49><EFBFBD><EFBFBD>~<7E>j<1A>I2<00><00>?/<2F>?<00>?-<00><00>0<00><00>P<00><00><00><00><00>P--<00>0zvCheck UINavControllerDocs blueprint (in the same folder as this asset) for all the UINavPC events you have access to!<00>2<00><00>f<EFBFBD><66><1E>K<EFBFBD><4B><EFBFBD><EFBFBD><13><>w<EFBFBD>I2<00><00>?-<00><00><00><><EFBFBD><EFBFBD><00> <00><00>@--<00>0{This event is called when the user navigates left or right on a UINavHorizontalComponent (OptionBox, Slider Box or Slider)<00>2<00>.j<><6A>\<5C>N<EFBFBD>L<EFBFBD>A<EFBFBD>fIz<49>I2<00><00>?<3F><><EFBFBD>><00>?z<00>-<00><00>p<00><00><00><00><00>p<00><00> --<00>0<00>Optional: Add data tables containing a key's desired icon or name. If the key can't be found in the Icon data table, the plugin will look for the key in the Name data table. If key can't be found in the Name data table, will use the key's default FName.<00>2<00>-je<6A>LL<4C>B<EFBFBD><42>|<12><>+<2B>I2<00><00>?<3F><><EFBFBD>=<00>?z<00>-J<00><00><><EFBFBD><EFBFBD><EFBFBD><00><00> <00><00>`<00><00>p<00><00>@ --<00>0Enhanced Input Rebinding<00>2<00>J<03>hE<68>k ֨6<D6A8>:<3A>I2<00><00>?<3F><><EFBFBD>><00>?z<00>-J<00><00><><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00><00><00><00><00><00>--<00>0!UINavInputContainer - Add one of these to your UMG menu to add input rebinding functionality. Must have a PanelWidget element (which can be a Vertical panel, Horizontal panel, etc.)
Inside the panel, UINavInputBoxes will be added. The existing InputBox widget blueprint can be edited to your liking and so can the UINavInputComponents inside it. A UINavInputComponent is a UINavComponent with an additional Image element.
You can override the OnAddInputBox event if you don't want all the Input Boxes to be added to the main Panel Widget.<00>2<00> <0B><>̤<EFBFBD>lC<6C><<3C><>"<22><13><>I2<00><00>?-<00><00><00><00><00>0 <00><00>P<00><00>@--<00>0SOYou can call SetFocus on a UINavComponent manually in order to navigate to it.<00>2<00><00>bp$<24>q3@<40><><EFBFBD>7=4~<7E>J<00><00><><EFBFBD><EFBFBD><EFBFBD><00> <20><><EFBFBD><EFBFBD><00>P<00><00><00><00><00><00><00>0RECOMMENDED READ<00>2<00>ӢraV<>J<EFBFBD>U<EFBFBD><55><1<><31><EFBFBD>I2<00><00>?-<00><00>`<60><><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00>--<00>0plGo To Widget - Use this instead of the existing CreateWidget node when navigating between UINavWidgets.
Remove Parent indicates whether this widget will be removed from viewport when the new widget is ready.
Destroy Parent indicates whether this widget will be destroyed when the new widget is ready. If so, the player won't be able to navigate from the newly created widget back to this one.
Returns the newly created widget.
The UINavWidgets in this plugin work as a FIFO stack. When you call GoToWidget, you're adding to the end stack, and when you call ReturnToParent, you're removing from the end of the stack.<00>2<00><1B><><04>X<EFBFBD>D<EFBFBD><44><EFBFBD><EFBFBD><EFBFBD>g<05><>I2<00><00>?<3F><><EFBFBD>><00>?z<00>-J<00><00><><EFBFBD><EFBFBD><EFBFBD><00>0<00><00>0<00><00><00><00><00>0--<00>0ZVNOTES:
The plugin assumes that the amount of keys for each action that you choose to allow rebinding for doesn't surpass the number of InputRestrictions (i.e. if you chose 2 InputRestrictions, you shouldn't have 3 different keys associated with any of the rebindable actions by default). This is due to the player possibly rebinding an action to a key that is potentially being used by another action, while that key isn't visible in the input container.
The plugin does not support rebinding inputs to multi-keys (i.e. Shift + C).
Keep in mind that VR inputs are treated as Gamepad inputs.<00>2<00><00>߬<EFBFBD>ӳ<EFBFBD>E<EFBFBD>E<EFBFBD><45><EFBFBD><EFBFBD><EFBFBD><7F>I2<00><00>?x) ?<00>?z<00>-<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00>P--<00>0If something isn't setup correctly in your UINavWidget, a Debug Message will usually appear on screen and notify you of what is missing.
If the editor is crashing when a UINavWidget is added to the screen and you don't know why, verify that these are true/valid:
- You're calling the right functions at the right events (check the tutorials on Youtube)
- If you can't figure it out, try running the project from Visual Studio and debug when the editor crashes (or alternatively share your issue in the plugin's Discord server)<00>2<00><00>w8<77><38>M<EFBFBD>C<EFBFBD><43>vj(<28>}w<>I2<00><00><>?<00>?<00>?z<00>-<00><00>P<00><00><00> <00><00>@<00><00>@--<00>0<00><00>Navigation Rules (i.e. Edge Navigation):
All widgets have a Navigation section in their Details panel indicating how they will react when navigation attemps to move its focus away from it, in each corresponding direction (Left, Right, Up, etc.).
By default, all the values are set to Escape. Here's what each value means:
- Escape - Navigation will attempt to "escape" to any widget it can find in that direction. If the focus system can't find another widget in that direction, nothing will happen.
- Stop - Nothing will happen.
- Wrap - Navigation will attempt to go to the oppposite end of the corresponding widget.
- Explicit - Navigation will attempt to go to the widget specified in this option.
- Custom - Navigation will determine how it should behave by calling a custom function that exists in the current widget.
- Custom Boundary - I genuinely don't understand the different between this value and the previous one XD. If you do, please let me know!
So how should you use this? Here's an example:
- You have a few buttons inside a horizontal box. If you want navigation to wrap when navigating left on the left-most button, you set the horizontal box's Left Navigation to Wrap. If you want the same thing to happen in the opposite direction, you set its Right Navigation to Wrap as well. If you want navigation to move to a specific widget, whenever you move down while in the horizontal box, you can set its Down Navigation to Explicit and then specify which widget you want to move to.
In case you want this rule to change while the game is running, you can call SetNavigationRule from the widget you want to update the navigation rule.
You can take a look at the UINavOptionsMenu asset to see how it manipulates Navigation Rules.<00>2<00><00><><EFBFBD><EFBFBD>\<5C>UK<55>>$<24>Q<EFBFBD>:<3A><>I2<00><00>?-<00><00>`<60><><EFBFBD><EFBFBD><00><00>
<00><00>p<00><00>`--<00>0<00><00>On Input Changed - Called when the player was using a certain type of input, and started using a different type (Keyboard, Mouse, Gamepad).<00>2<00><00><><EFBFBD> єE<D194>O<11><><11><><EFBFBD>I2<00><00><><EFBFBD><<00>?<00>?z<00>-<00><00><00><00><00><00><00><00>P<00><00>--<00>0{UINavPromptWidget - A UINavWidget that is meant to serve as a confirmation prompt before the player decides to do an action (e.g. overriding the save file or discarding the changed options).
You can open a UINavPromptWidget by calling the GoToPromptWidget function, which allows you to pass a Title, Message and Event that is called when the player selects the prompt's option.<00>2<00><00><><EFBFBD><EFBFBD>:<1B>E<EFBFBD>P<EFBFBD><50>8<EFBFBD>x<EFBFBD><78>I2<00><00>?-<00><00><00><00><00>P <00><00><00><00><00>--<00>0Useful functions<00>2<00><00><>]<5D><><EFBFBD>LE<4C>K<EFBFBD>;N<><02>I2<00><00>?-<00><00>`<00><00><00>
<00><00>0<00><00><00>--<00>0%!Edge Navigation Helper Functions<00>2<00><14>,VV7yG<79><47>no<6E><6F><EFBFBD><EFBFBD><EFBFBD>I2<00><00>?-<00><00><00><00><00>@ <00><00><00><00><00>0--<00>0!Useful UINavWidget variables<00>2<00>-<2D><>1nRM<52><4D>I%<25><>5<EFBFBD><35>I2<00><00>?-<00><00><00><00><00> <00><00>0<00><00>P--<00>0IEUINavOptionBox, UINavSlider, UINavSliderBox functions and properties<00>2<00>P<><50>;<3B><>M<EFBFBD><4D>j<EFBFBD><6A>zh<7A><68>I2<00><00>?-<00><00>`<60><><EFBFBD><EFBFBD><00><00><00><00><00><00><00>--<00>0<00><00>These events are called when the user navigates to a hypothetical next or previous section (if you're using menus with tabs for instance)<00>2<00><12><><EFBFBD>C<>E<EFBFBD><45>Uc(<28><>I2<00><00>?-<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00><00> --<00>0RNUINavWidget Settings - You can edit them in each UINavWidget's Class Defaults<00>2<00>\<5C>rN6d<36>E<EFBFBD><45>r'ߑ<>f<EFBFBD>I2<00><00><><EFBFBD><<00>?<00>?z<00>-<00><00><00><00><00><00><00><00>`<00><00>`--<00>0<00>|UINavComponent - A UserWidget that must contain a Button called "NavButton" and optionally a Text element called "NavText".<00>2<00>e<><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>Rw^<5E>cV<63>I2<00><00><><EFBFBD><<00>?<00>?z<00>-<00><00>P
<00><00><00><00><00><00><00><00><00>--<00>0<00><00>UINavOptionBox - A UINavComponent that allows you to navigate between its options, defined by an array of strings or an integer range. Its buttons must have IsFocusable set to false!<00>2<00>k<><6B> <0A>v<EFBFBD>C<EFBFBD><43><EFBFBD>K<EFBFBD><4B><EFBFBD><0E>I2<00><00>?<3F><><EFBFBD>><00>?z<00>-J<00><00><><EFBFBD><EFBFBD><EFBFBD><00>0<00><00>` <00><00><00><00><00><00>--<00>0<00><00>HOW IT WORKS:
When the player selects an InputBox button, which has an associated key for a certain input, that button will change its text to the value of the PressKeyText variable (which defaults to "Press a Key") and whatever key the player presses next will be used to replace the existing key.
EXCEPTION: If the player presses a key that either:
- Doesn't respect that column's restriction (e.g. pressing a Gamepad key when that column is restricted to Mouse and Keyboard keys);
- Is in the KeyBlacklist array
- Is already being used by another rebindable input with a colliding input group;
the button will revert to its original key instead and the player will be able to continue navigating the menu.
The plugin supports adding new keys to existing inputs (this has its limits when it comes to inputs with complicated setups). If a button from the InputBox can't find a key for that input for whatever reason, it will show the text specified in the EmptyKeyText variable, that defaults to "Unbound".
The plugin also supports resetting the Keybinds to their default state. It will automatically search for all the Input Context Mapping assets in your project and save their Mappings to then re-use as the default mappings.<00>2<00><1D>ſ<EFBFBD>[@<40>=7$<24><17>><3E>I2<00><00>?-<00><00>p<><70><EFBFBD><EFBFBD><00><00><00><00><00><00><00>--<00>0On Navigate - This event is called whenever navigation moves from one UINavComponent to the other.
USE THIS INSTEAD OF OnHovered/Unhovered!
Keep in mind that either the From or To Components can be null.
UINavComponents also have OnNavigatedTo/From events.<00>2<00><00>Ho O<><4F>M<EFBFBD><13><><EFBFBD> *<<3C>I2<00><00>?-<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00><00>P--<00>0<00><00>Return To Parent -
ALWAYS USE THIS INSTEAD OF REMOVE FROM PARENT for UINavWidgets.
Removes this widget from the viewport, if allowed, and adds the parent widget to the viewport, if it was removed.<00>2<00>% !<21><>4@<40>.h<0F><>ν<EFBFBD><00> <00>d<00><00><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD>-<00><00><01><01><00><00><00><><EFBFBD><EFBFBD>-<00><00><01>e<00><00><00><><EFBFBD><EFBFBD>AK<00>e<00><00><00><><EFBFBD><EFBFBD>AK<00><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD>x<00>Nd6^Zu^Zu^Zu^Zu^Zu^Zu^Zu^Zu^Zu^Zu^Zu^Zu^Zu^Zu^Zu^Z S<01><00><00><><EFBFBD><EFBFBD><00> <00><00><00><><EFBFBD><EFBFBD>*^Z^_H 7*ZH 7SB <00><00><><EFBFBD><EFBFBD><00><00><00><00><><EFBFBD><EFBFBD>- <00><00><01><X^Z^d<00>68d<00>6 8Z^F6;Z S<00><00><><EFBFBD><EFBFBD><00>K<00><00><00><><EFBFBD><EFBFBD>*6^Z^d<00>6K9Z^F6WZ S<00><00><><EFBFBD><EFBFBD>e|<00><00><00><><EFBFBD><EFBFBD>AK<00>e=<00><00><00><><EFBFBD><EFBFBD>AK<00><X^Z^d<00>6|:d<00>6=:Z^F6BZ S<00><00><><EFBFBD><EFBFBD><00><00><00><00><00><><EFBFBD><EFBFBD>-9<00><00><01><X^Z^d<00>6<00>;d<00>69;Z^F64Z S<00><00><><EFBFBD><EFBFBD><00>}<00><00><00><><EFBFBD><EFBFBD><EFBFBD>><00><00><00><><EFBFBD><EFBFBD><X^Z^d<00>6}<d<00>6><Z^F6^Z S<00>^Z^F6&Z S <00>^Z^F6-Z S <00>^Z^F6Z S <00>^Z^F6Z S <00><00><><EFBFBD><EFBFBD>^Z^F6lZ S<00><00><><EFBFBD><EFBFBD>^Z^F6eZ S<00><00><><EFBFBD><EFBFBD>^Z^F6sZ S<00><00><><EFBFBD><EFBFBD><00>K<00><00><00><><EFBFBD><EFBFBD>*6^Z^d<00>6KDZ^F6Z S<00><00><><EFBFBD><EFBFBD><00>K<00><00><00><><EFBFBD><EFBFBD>*6^Z^d<00>6KEZ^F6PZ S<00><00><><EFBFBD><EFBFBD><00>K<00><00><00><><EFBFBD><EFBFBD>*6^Z^d<00>6KFZ^F6IZ S<00>^Z^F6
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<EFBFBD>CQ<EFBFBD><EFBFBD>+H<><19>Ǟ<EFBFBD><C79E>b3<00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>W<00>.<03>e<EFBFBD>J<>PU<7F><55><EFBFBD><EFBFBD>W<00>.<03>e<EFBFBD>J<>PU<7F><55><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>W<00>R<EFBFBD><52><EFBFBD>pqB<71><42> <0C>~<7E> <09>W<00>R<EFBFBD><52><EFBFBD>pqB<71><42> <0C>~<7E> <09>X<00><00><><EFBFBD><EFBFBD><00><00><00>00<00>WB1<42>u QiJ<69><4A>1<EFBFBD><31><EFBFBD>v^WB1<42>u QiJ<69><4A>1<EFBFBD><31><EFBFBD>v^ <00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>2C<00><00><00>!6-<00><00><00>`<00><00><00> <00>2<00><00><0E><><EFBFBD>TN<54><4E><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD>X?<3F><>@<40>;G<><47><EFBFBD><EFBFBD>ot<6F>X?<3F><>@<40>;G<><47><EFBFBD><EFBFBD>ot<6F>t<00><00><><EFBFBD><EFBFBD>s<00><00><00>X<00>B<EFBFBD>d<EFBFBD><64>fN<66><4E><11>9<EFBFBD><39>NX<00>B<EFBFBD>d<EFBFBD><64>fN<66><4E><11>9<EFBFBD><39>N7<00><00><><EFBFBD><EFBFBD>s<00><00><00>X<00> ef<65>K<EFBFBD><4B><17>e<EFBFBD>[X<00> ef<65>K<EFBFBD><4B><17>e<EFBFBD>[K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>Xy<1B>E-<2D><>L<EFBFBD>mxA<78><41>t{Xy<1B>E-<2D><>L<EFBFBD>mxA<78><41>t{?<00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>%-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>2<00>RI<52><49><12><>J<EFBFBD>'><3E>,,:9<>Yi<>1<1B>H<EFBFBD>M<EFBFBD>v!"$O<>Yi<>1<1B>H<EFBFBD>M<EFBFBD>v!"$O<>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>9Target
UINav Blueprint Function Library Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>Y<00>_<EFBFBD>L=)M<><4D><EFBFBD>wA6 Y<00>_<EFBFBD>L=)M<><4D><EFBFBD>wA6 <00><00><><EFBFBD><EFBFBD>AReturn Value
UINav Settings Object Reference
Get UINav Settings<01><00><00><><EFBFBD><EFBFBD><00><00><00>*<2A>b<EFBFBD><62> <0A>G<EFBFBD><47>m2<6D><32><14><00><00>^<5E>wS<77>N<EFBFBD>|<7C>?n<><6E><EFBFBD><00>=<3D>õ<>hD<68>ˎ<EFBFBD>:<3A><><EFBFBD><00><03><00>/FN<><46>S<><00><00><>;<3B>% oH<6F>o<EFBFBD><6F>D P<>%-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00> <00>2<00><00>pFP<46><1E>F<EFBFBD><46><EFBFBD>r<EFBFBD><72><17><>Zy<>"<22>L3<4C>I<EFBFBD> ]<5D><>'<27>IZy<>"<22>L3<4C>I<EFBFBD> ]<5D><>'<27>IK2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>Z<12><><EFBFBD><EFBFBD>g<EFBFBD>I<EFBFBD>g|<7C>Q<EFBFBD><51><EFBFBD>Z<12><><EFBFBD><EFBFBD>g<EFBFBD>I<EFBFBD>g|<7C>Q<EFBFBD><51><EFBFBD>U<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>Z<08><>ѧrtN<74>>"<22>he;Z<08><>ѧrtN<74>>"<22>he;<3B><00><00><><EFBFBD><EFBFBD>F<00><00><><EFBFBD><EFBFBD><00><00>Zdmq@JE<4A>u<EFBFBD><75><EFBFBD>?<3F><>Zdmq@JE<4A>u<EFBFBD><75><EFBFBD>?<3F><> <00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00>`<00><00>@<00>2<00><00><10><><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><46>S<EFBFBD><53><EFBFBD><EFBFBD>|<7C>[<00><07><1C><><EFBFBD>G<EFBFBD>k<EFBFBD><6B><EFBFBD>̕<EFBFBD>[<00><07><1C><><EFBFBD>G<EFBFBD>k<EFBFBD><6B><EFBFBD>̕<EFBFBD>t<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>[D<><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>hQ<68><51>n<EFBFBD><6E>[D<><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>hQ<68><51>n<EFBFBD><6E>7<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>[<00><><EFBFBD>ĚE<C49A> <0A>)<29>|<7C>=[<00><><EFBFBD>ĚE<C49A> <0A>)<29>|<7C>=K2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>[?y<04>X<11>K<EFBFBD><4B>_<18>-[?y<04>X<11>K<EFBFBD><4B>_<18>-W<00><00><><EFBFBD><EFBFBD>Direction
EUINavigation Enum@<00><00><><EFBFBD><EFBFBD><00>Left<00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00>p<00><00><00> <00>2<00><00><>~<7E><><EFBFBD>B<><42><EFBFBD>n%OƦ<4F>\<00>/o<><6F>i<EFBFBD>F<EFBFBD><46><EFBFBD>d<EFBFBD><64><EFBFBD><EFBFBD>\<00>/o<><6F>i<EFBFBD>F<EFBFBD><46><EFBFBD>d<EFBFBD><64><EFBFBD><EFBFBD>t<00><00><><EFBFBD><EFBFBD>s<00><00><00>\<00>,^<5E>&<02>G<EFBFBD>c<EFBFBD>5<><35>\<00>,^<5E>&<02>G<EFBFBD>c<EFBFBD>5<><35>7<00><00><><EFBFBD><EFBFBD>s<00><00><00>\<00><1D><>x(H<><48><EFBFBD>BH\Ų\<00><1D><>x(H<><48><EFBFBD>BH\ŲK2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>\<00>"9c<39>r)M<><1D>Nf<11>4\<00>"9c<39>r)M<><1D>Nf<11>4<EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><00>00<00>%-2C<00><00><00><00>6-<00><00><00><00><00><00><00> <00>2<00>ΡN<CEA1><4E>K<>h<EFBFBD><68>H<EFBFBD><1F>]<00><i65<36><35>K<EFBFBD><4B>!1r<31><72>]<00><i65<36><35>K<EFBFBD><4B>!1r<31><72>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>]<00>#<23>*<2A><>)M<>E<12><>SJm]<00>#<23>*<2A><>)M<>E<12><>SJm <00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>
<00><00><00><00><00><00>p<00>2<00>3Pj<50><6A>E<EFBFBD><45>=<3D><>v:<3A>^<00><>0iPL<><4C>(6<><36>T;^<00><>0iPL<><4C>(6<><36>T;K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>^ۜ<>^9^G<>%1I<31><49>ۆ^ۜ<>^9^G<>%1I<31><49>ۆ <00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00>P<00><00>@<00>2<00><00>L<EFBFBD><4C><EFBFBD>h<EFBFBD>K<EFBFBD>野I9<49><39>_<00>=(<<3C>N<EFBFBD><4E><1B>@<13><>_<00>=(<<3C>N<EFBFBD><4E><1B>@<13><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>_<00><><EFBFBD>x<><78>M<EFBFBD>3<EFBFBD><33><EFBFBD> 56_<00><><EFBFBD>x<><78>M<EFBFBD>3<EFBFBD><33><EFBFBD> 56<00><00><><EFBFBD><EFBFBD>%Action
Input Action Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>_<15>\<5C><><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD>D <0C>L_<15>\<5C><><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD>D <0C>L<00><00><><EFBFBD><EFBFBD>Axis
EInputAxis Enum@<00><00><><EFBFBD><EFBFBD><00>XX<00>_6<><36><EFBFBD><EFBFBD>D<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_6<><36><EFBFBD><EFBFBD>D<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>Scale
EAxisType Enum@<00><00><><EFBFBD><EFBFBD><00>NoneNone<00>_X <0A>a}<7D>C<EFBFBD>ib<><62><EFBFBD>i_X <0A>a}<7D>C<EFBFBD>ib<><62><EFBFBD>i<EFBFBD><00><00><><EFBFBD><EFBFBD>)Input Restriction
EInputRestriction Enum@<00><00><><EFBFBD><EFBFBD><00>NoneNone<00>_<00><><EFBFBD>6y<36><79>O<EFBFBD><4F><0E><<3C>D<EFBFBD>_<00><><EFBFBD>6y<36><79>O<EFBFBD><4F><0E><<3C>D<EFBFBD> <00><00><><EFBFBD><EFBFBD><EFBFBD>Return Value
Texture 2D Object Reference
Get first found Icon associated with the given enhanced input action
Will search the icon table<01><00><00><><EFBFBD><EFBFBD><00><00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00> <00>2<00>{#<23><> <0A>K<>-l<1D><><EFBFBD>`gPe<02><1A>L<EFBFBD>8<EFBFBD><38>f'<27>`gPe<02><1A>L<EFBFBD>8<EFBFBD><38>f'<27>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>`@<40><><EFBFBD>_<EFBFBD>wI<77><49>$7<>,<2C><>`@<40><><EFBFBD>_<EFBFBD>wI<77><49>$7<>,<2C><> <00><00><><EFBFBD><EFBFBD>/Return Value
Boolean
Allows Directional Input,<00><00>falsefalse<00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00>2<00><00>.1<EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>c<EFBFBD>:}yh<79><68>aB<>0n<30>@<40>A<EFBFBD>h<EFBFBD>]<5D><>8vaB<>0n<30>@<40>A<EFBFBD>h<EFBFBD>]<5D><>8vt<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>a;xw<78><77>-"M<><4D>jc<6A>{<7B><>a;xw<78><77>-"M<><4D>jc<6A>{<7B><>7<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>a<00>gbl<13>(@<40><><EFBFBD>QpƑLa<00>gbl<13>(@<40><><EFBFBD>QpƑLK2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>aF^~N:>B<><42><EFBFBD> <0A>/h%aF^~N:>B<><42><EFBFBD> <0A>/h%<00><00><><EFBFBD><EFBFBD>Allow Input
Boolean,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00>2<00>7 <0B><><EFBFBD><EFBFBD>G<EFBFBD>'}<7D><><EFBFBD><00>b<00><>?{9B<7F><42><EFBFBD><EFBFBD>V<EFBFBD>7<EFBFBD>b<00><>?{9B<7F><42><EFBFBD><EFBFBD>V<EFBFBD>7<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>b<00><>~80B<30>]$ C<><43>b<00><>~80B<30>]$ C<><43> <00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00><00><00><00><00>2<00><00><>x<EFBFBD>^w|F<>!ΔXn<58><6E><EFBFBD>cEY<16>s F<>2<EFBFBD>ϲٷ<CFB2>cEY<16>s F<>2<EFBFBD>ϲٷ<CFB2>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>cB<><42><EFBFBD><EFBFBD>([J<><4A><EFBFBD><EFBFBD><14><>zcB<><42><EFBFBD><EFBFBD>([J<><4A><EFBFBD><EFBFBD><14><>z <00><00><><EFBFBD><EFBFBD>*Return Value
Boolean
Allows Select Input,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00><00><00><00>2<00><00><+u<>\<5C>G<EFBFBD><47>Po<50><6F><EFBFBD><EFBFBD><EFBFBD>dDk<44>+<2B>A<EFBFBD>B<EFBFBD><42><EFBFBD>ɹ<EFBFBD><C9B9>$dDk<44>+<2B>A<EFBFBD>B<EFBFBD><42><EFBFBD>ɹ<EFBFBD><C9B9>$K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>d<00><>B6ß<36>H<EFBFBD>ИE<D098>̑3d<00><>B6ß<36>H<EFBFBD>ИE<D098>̑3 <00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00> <00>2<00>\\-E<><45>_<EFBFBD><5F>l<EFBFBD><6C><EFBFBD>e<00>lm<><6D>F<EFBFBD>n<EFBFBD>0<EFBFBD>5-;e<00>lm<><6D>F<EFBFBD>n<EFBFBD>0<EFBFBD>5-;t<00><00><><EFBFBD><EFBFBD>s<00><00><00>e<12>}<7D><>^D<><1A>|<7C><>Y<EFBFBD>e<12>}<7D><>^D<><1A>|<7C><>Y<EFBFBD>7<00><00><><EFBFBD><EFBFBD>s<00><00><00>e)K<><4B><EFBFBD>pzI<7A><49><EFBFBD>rY<72><04>e)K<><4B><EFBFBD>pzI<7A><49><EFBFBD>rY<72><04>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>e}7%<25><><EFBFBD>uG<75><47><<3C>UP<55>e}7%<25><><EFBFBD>uG<75><47><<3C>UP<55><00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00>
<00><00> <00>2<00><00><>a<05><> O<><4F><EFBFBD><13>-<2D>.<2E>f<68><D4AC>/<2F>L<EFBFBD>2<EFBFBD>2<EFBFBD>e<>f<68><D4AC>/<2F>L<EFBFBD>2<EFBFBD>2<EFBFBD>e<>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>f<00>FU0<55><30>3G<33>ՐR<D590><52>c[f<00>FU0<55><30>3G<33>ՐR<D590><52>c[ <00><00><><EFBFBD><EFBFBD>v<00>0.00.0<00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00>2<00><00><>5HvW}O<><4F>)<29>Z<1F><>g[<5B><>jl<6A><6C>I<EFBFBD><49>M<0E>r<EFBFBD>g[<5B><>jl<6A><6C>I<EFBFBD><49>M<0E>r<EFBFBD>t<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>g,L*<2A>zxyD<79><19>޲Ӊg,L*<2A>zxyD<79><19>޲Ӊ7<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>ge<> <0A><>gmI<6D><1A><18>5Emge<> <0A><>gmI<6D><1A><18>5EmK2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>g<00>g<EFBFBD><67><EFBFBD><EFBFBD>O<><4F><EFBFBD><EFBFBD>O<EFBFBD>dSg<00>g<EFBFBD><67><EFBFBD><EFBFBD>O<><4F><EFBFBD><EFBFBD>O<EFBFBD>dS<00><00><><EFBFBD><EFBFBD>Allow Input
Boolean,<00><00>falsefalse<00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00>2<00>X>19N<39>+D<><EFBFBD>0<EFBFBD>҄C<D284>hRl<52><10><>)O<><4F><EFBFBD><EFBFBD><EFBFBD>~8<>hRl<52><10><>)O<><4F><EFBFBD><EFBFBD><EFBFBD>~8<>t<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>h<00><><EFBFBD>sr L<><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>bh<00><><EFBFBD>sr L<><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>b7<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>h<00><><EFBFBD>J<EFBFBD>LE<><45><EFBFBD>Ki<4B>Adh<00><><EFBFBD>J<EFBFBD>LE<><45><EFBFBD>Ki<4B>AdK2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>h<00><><EFBFBD>ڇtH<><48><EFBFBD>4Y<34><59><EFBFBD>h<00><><EFBFBD>ڇtH<><48><EFBFBD>4Y<34><59><EFBFBD><00><00><><EFBFBD><EFBFBD>Allow Input
Boolean,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00>f<00><00>2<00><00>Gl<47>_*<2A>M<EFBFBD><4D>QanopZ<70>iq<>m<EFBFBD>z<EFBFBD>jG<6A><47>@<07><><EFBFBD><EFBFBD>iq<>m<EFBFBD>z<EFBFBD>jG<6A><47>@<07><><EFBFBD><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>i?o<03>@OOD<4F><44>}ߖ<>i?o<03>@OOD<4F><44>}ߖ<><DF96><00><00><><EFBFBD><EFBFBD>Key
Key Structure1<00><00><><EFBFBD><EFBFBD><00>NoneNone<00>iKX<4B>A (sJ<73>o<><6F>`<60><>iKX<4B>A (sJ<73>o<><6F>`<60><> <00><00><><EFBFBD><EFBFBD>7Return Value
Texture 2D Object Reference
Get Key Icon<01><00><00><><EFBFBD><EFBFBD><00><00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00>P<00>2<00>PG<>n<EFBFBD>-L<><19>B`<06><><EFBFBD>j<00>Qj <0C><>I<EFBFBD><49>Ƭ<18>#Tj<00>Qj <0C><>I<EFBFBD><49>Ƭ<18>#Tt<00><00><><EFBFBD><EFBFBD>s<00><00><00>j<00>IAJ<41><4A>H<EFBFBD>K<EFBFBD><06><>Ļj<00>IAJ<41><4A>H<EFBFBD>K<EFBFBD><06><>Ļ7<00><00><><EFBFBD><EFBFBD>s<00><00><00>j<00>h<EFBFBD>ƣ6.C<><43>ke<6B><65><EFBFBD><EFBFBD>j<00>h<EFBFBD>ƣ6.C<><43>ke<6B><65><EFBFBD><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>j<1C><><EFBFBD>A<EFBFBD>D<>TE<54><45>ظ<EFBFBD>j<1C><><EFBFBD>A<EFBFBD>D<>TE<54><45>ظ<EFBFBD><00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00>0f<00><00>2<00>Q<><51>HHO<48><4F>K<EFBFBD><01><><11>k2酸<32>N<EFBFBD>O<EFBFBD><4F><>/<2F>k2酸<32>N<EFBFBD>O<EFBFBD><4F><>/<2F>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>kK<><4B>y<EFBFBD>P<EFBFBD>O<EFBFBD>]5<>P<EFBFBD>pBkK<><4B>y<EFBFBD>P<EFBFBD>O<EFBFBD>]5<>P<EFBFBD>pB<70><00><00><><EFBFBD><EFBFBD>1<00><00><><EFBFBD><EFBFBD><00>NoneNone<00>k<00>u<EFBFBD>2<EFBFBD><32><EFBFBD>L<EFBFBD><4C>:B<>8S<38>k<00>u<EFBFBD>2<EFBFBD><32><EFBFBD>L<EFBFBD><4C>:B<>8S<38> <00><00><><EFBFBD><EFBFBD>5<00><00><00>%-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00> <00>2<00>ܵ ԫg<D4AB>@<40>S<EFBFBD>W<EFBFBD><57>s<EFBFBD><73>l'<27>߹<>F<EFBFBD>hϢ<>`<60>l'<27>߹<>F<EFBFBD>hϢ<>`<60>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>lT\k<>o<EFBFBD>XK<58><4B>!<21><><EFBFBD><EFBFBD><EFBFBD>lT\k<>o<EFBFBD>XK<58><4B>!<21><><EFBFBD><EFBFBD><EFBFBD> <00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00> <00><00><00> <00>2<00>ˍ<>K{<7B>F<EFBFBD><47><D692>Ba<42>mތ<><1E>aF<61><06><1C><>mތ<><1E>aF<61><06><1C><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>m><3E>R<EFBFBD><52>[ M<><4D>Y<EFBFBD><59><EFBFBD>Um><3E>R<EFBFBD><52>[ M<><4D>Y<EFBFBD><59><EFBFBD>U <00><00><><EFBFBD><EFBFBD>v<00>0.00.0<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00><00>2<00><00><> h<>|qI<71>k,<1A><><EFBFBD><EFBFBD>n<00><><EFBFBD><EFBFBD><EFBFBD>.0H<EFBFBD><EFBFBD>\<5C>ߪn<00><><EFBFBD><EFBFBD><EFBFBD>.0H<EFBFBD><EFBFBD>\<5C>ߪK2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>oo<16><>Ұ<EFBFBD>N<EFBFBD>A<EFBFBD><41>d<EFBFBD>(<28>oo<16><>Ұ<EFBFBD>N<EFBFBD>A<EFBFBD><41>d<EFBFBD>(<28> <00><00><><EFBFBD><EFBFBD>(Return Value
Boolean
Is Using Keyboard,<00><00>falsefalse<00>%-$-2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00><00><00><00>2<00><00><>z'<27>g<EFBFBD>@<40>0<EFBFBD>i<EFBFBD>k<EFBFBD><6B><EFBFBD>p<00><><EFBFBD><EFBFBD>L<>@<40>?:_<>e<EFBFBD>bp<00><><EFBFBD><EFBFBD>L<>@<40>?:_<>e<EFBFBD>bK2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>p<00>{<17><>}rG<72>l<EFBFBD>;ۉ{<7B>p<00>{<17><>}rG<72>l<EFBFBD>;ۉ{<7B> <00><00><><EFBFBD><EFBFBD>'Return Value
Boolean
Is Using Gamepad,<00><00>falsefalse<00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>%<00><00><00><00><00><00><00>2<00>F<><46><EFBFBD>g<EFBFBD>GH<47><48><EFBFBD><EFBFBD>!<21><><EFBFBD><EFBFBD>qJ( V]<5D> C<><43><EFBFBD><EFBFBD>8<EFBFBD><38><EFBFBD>qJ( V]<5D> C<><43><EFBFBD><EFBFBD>8<EFBFBD><38><EFBFBD>t<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>qg$<24>W<EFBFBD><57><EFBFBD>F<EFBFBD>k☩bݏqg$<24>W<EFBFBD><57><EFBFBD>F<EFBFBD>k☩bݏ7<00><00><><EFBFBD><EFBFBD>
Execs<00><00><00>q>?<3F>WP<57>F<EFBFBD><46>_U/(q>?<3F>WP<57>F<EFBFBD><46>_U/(K2NodeTargetTarget<00><><EFBFBD><EFBFBD>*Target
UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>&<00><00><00><00><00><00><00><00>2<00>Օݎ}<7D><>C<EFBFBD><43>C<00>y<EFBFBD>!<21>r<00>$<24>&T<>C<EFBFBD><43><EFBFBD><EFBFBD>d r<00>$<24>&T<>C<EFBFBD><43><EFBFBD><EFBFBD>d t<00><00><><EFBFBD><EFBFBD>s<00><00><00>r}(<28><><EFBFBD>w<EFBFBD>D<EFBFBD>sC<73><43><EFBFBD>vKr}(<28><><EFBFBD>w<EFBFBD>D<EFBFBD>sC<73><43><EFBFBD>vK7<00><00><><EFBFBD><EFBFBD>s<00><00><00>r<00><00><><EFBFBD>*<2A>L<EFBFBD>L|<7C><><EFBFBD>br<00><00><><EFBFBD>*<2A>L<EFBFBD>L|<7C><><EFBFBD>bK2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>$<00><00><00><00><00><00> <00>2<00><00><>c<EFBFBD>Zc<5A>H<EFBFBD>S<EFBFBD>n_s<5F><73>s<00><>!<21>S6JD<4A><44>&<26>Rx<>s<00><>!<21>S6JD<4A><44>&<26>Rx<>t<00><00><><EFBFBD><EFBFBD>s<00><00><00>s3<><0F>H<EFBFBD>A<EFBFBD><41><EFBFBD>,<2C>6s3<><0F>H<EFBFBD>A<EFBFBD><41><EFBFBD>,<2C>67<00><00><><EFBFBD><EFBFBD>s<00><00><00>s<00>m<EFBFBD>ᐵM<E190B5>.X[kt<6B>s<00>m<EFBFBD>ᐵM<E190B5>.X[kt<6B>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>#<00><00><00> <00><00>@ <00>2<00>*C<02><>J<><4A><EFBFBD><EFBFBD><EFBFBD>!<21><><EFBFBD>t<00>R<EFBFBD><52>RdF<><46><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD>t<00>R<EFBFBD><52>RdF<><46><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD>t<00><00><><EFBFBD><EFBFBD>s<00><00><00>t![<5B> <0A><><EFBFBD>F<EFBFBD><46><EFBFBD>Yc}uHt![<5B> <0A><><EFBFBD>F<EFBFBD><46><EFBFBD>Yc}uH7<00><00><><EFBFBD><EFBFBD>s<00><00><00>t<00><>q
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UINav PCComponent Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>uLp<4C><70>1<EFBFBD>J<>ܝ<EFBFBD><DC9D><EFBFBD>`<60>uLp<4C><70>1<EFBFBD>J<>ܝ<EFBFBD><DC9D><EFBFBD>`<60><00><00><><EFBFBD><EFBFBD>%Action
Input Action Object Reference<00><00><00><><EFBFBD><EFBFBD><00><00>u%<08><>/<2F>J<EFBFBD>6{<7B><>i<EFBFBD>@u%<08><>/<2F>J<EFBFBD>6{<7B><>i<EFBFBD>@<40><00><00><><EFBFBD><EFBFBD>!Out Keys
Array of Key Structures1<00><00><><EFBFBD><EFBFBD><00>NoneNone<00>2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>"<00><00><00><00><00><00>` <00>2<00>* a<17>L<EFBFBD>Eif<<3C>#<23>v<00><><1C><><EFBFBD><EFBFBD>K<EFBFBD><4B><12>-v<00><><1C><><EFBFBD><EFBFBD>K<EFBFBD><4B><12>-t<00><00><><EFBFBD><EFBFBD>s<00><00><00>vU<>g<EFBFBD>\H<><48>Gcݬ3<DDAC>vU<>g<EFBFBD>\H<><48>Gcݬ3<DDAC>7<00><00><><EFBFBD><EFBFBD>s<00><00><00>v<13>J<EFBFBD><4A>%<25>fO<66>tv<13>J<EFBFBD><4A>%<25>fO<66>tK2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>vХv<D0A5>m<EFBFBD><6D>K<EFBFBD>VB<56>o<><6F>vХv<D0A5>m<EFBFBD><6D>K<EFBFBD>VB<56>o<><6F>4<00><00><><EFBFBD><EFBFBD>5<00><00><00>2C<00><00><00><00>6-<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00> Abc<00>2<00><00>f<EFBFBD><0E>I-@<40><><EFBFBD>%<13>w<00><>d<EFBFBD> '4E<34>;<3B>־ gw<00><>d<EFBFBD> '4E<34>;<3B>־ gt<00><00><><EFBFBD><EFBFBD>s<00><00><00>w<00>b<1E>VC<56><43><EFBFBD>d<EFBFBD>c<EFBFBD>>w<00>b<1E>VC<56><43><EFBFBD>d<EFBFBD>c<EFBFBD>>7<00><00><><EFBFBD><EFBFBD>s<00><00><00>wX<>4;8<><38>G<EFBFBD>8Z<38>f&WlwX<>4;8<><38>G<EFBFBD>8Z<38>f&WlK2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>w\<5C>i<EFBFBD>/ 6J<36><4A>T<EFBFBD><54>e<EFBFBD><65>w\<5C>i<EFBFBD>/ 6J<36><4A>T<EFBFBD><54>e<EFBFBD><65><EFBFBD><00><00><><EFBFBD><EFBFBD>F<00><00><><EFBFBD><EFBFBD><00><00>wR<>nh(<28>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>T<EFBFBD>wR<>nh(<28>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>T<EFBFBD>3<00><00><><EFBFBD><EFBFBD>,<00><00>truetrue<00>w<<1F>Z<EFBFBD><5A>,B<><42>f<EFBFBD>M8<4D><38>w<<1F>Z<EFBFBD><5A>,B<><42>f<EFBFBD>M8<4D><38><00><00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00>wPEl.<2E>ZDI<44>Z+<2B><1F><><EFBFBD>wPEl.<2E>ZDI<44>Z+<2B><1F><><EFBFBD>X<00><00><><EFBFBD><EFBFBD><00><00><00>00<00>w q<>44<34>QB<51>nx@<40><>Xw q<>44<34>QB<51>nx@<40><>X <00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>Q<00><00><00><00><00><00><00> f<00><00>2<00><00>{e<><65><EFBFBD>E<><45><03>ץ<EFBFBD>e<EFBFBD>x<00>U<EFBFBD><55>?<3F><>B<EFBFBD>>7򺸌Bx<00>U<EFBFBD><55>?<3F><>B<EFBFBD>>7򺸌B<F2BAB88C><00><00><><EFBFBD><EFBFBD>U<00><00><00><00>{e<><65><EFBFBD>E<><45><03>ץ<EFBFBD>e<00>xW <09><><EFBFBD>[<5B>A<EFBFBD><41><T<><15>xW <09><><EFBFBD>[<5B>A<EFBFBD><41><T<><15>7<00><00><><EFBFBD><EFBFBD>s<00><00><00>Q<00><00><00><00><00><00>
f<00><00>2<00>{<7B><> <18><>K<EFBFBD><4B>:<3A>ؗ<EFBFBD>n<EFBFBD>y<05><><EFBFBD>_HaE<61><45>&<19><><EFBFBD>y<05><><EFBFBD>_HaE<61><45>&<19><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>U<00><00><00>{<7B><> <18><>K<EFBFBD><4B>:<3A>ؗ<EFBFBD>n<00>y<00><><EFBFBD>K1<4B><31>A<EFBFBD><41>ݰQ<DDB0> y<00><><EFBFBD>K1<4B><31>A<EFBFBD><41>ݰQ<DDB0> 7<00><00><><EFBFBD><EFBFBD>s<00><00><00>Q<00><00><00><00><00> <00><00>@ <00>2<00>Y<10>D<EFBFBD><44>rB<72><42>{<7B>bxX<>z<00><><EFBFBD><EFBFBD><3kK<6B><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD>z<00><><EFBFBD><EFBFBD><3kK<6B><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD>r<EFBFBD><72><00><00><><EFBFBD><EFBFBD>U<00><00><00>Y<10>D<EFBFBD><44>rB<72><42>{<7B>bxX<00>zx<><78><EFBFBD>h<18>G<EFBFBD><47><EFBFBD><EFBFBD>-<2D><1A>zx<><78><EFBFBD>h<18>G<EFBFBD><47><EFBFBD><EFBFBD>-<2D><1A>7<00><00><><EFBFBD><EFBFBD>s<00><00><00>Q<00><00><00><00><00> <00><00><00> f<00><00>2<00><00><><EFBFBD>(i!<21>H<EFBFBD>+F"D3&<26><>{<00><>$+n-D<><'<27>|<07><>{<00><>$+n-D<><'<27>|<07><><EFBFBD><00><00><><EFBFBD><EFBFBD>U<00><00><00><00><><EFBFBD>(i!<21>H<EFBFBD>+F"D3&<26><00>{<00>1Ι @<40>k<EFBFBD>q6v{<00>1Ι @<40>k<EFBFBD>q6v7<00><00><><EFBFBD><EFBFBD>s<00><00><00>Q<00><00><00><00><00> <00><00><00> f<00><00>2<00><00>z<EFBFBD><7A>d<0E>O<EFBFBD><4F>9<EFBFBD><14><><EFBFBD>|<00><19>k uAL<41>8G<38>9[<5B>|<00><19>k uAL<41>8G<38>9[<5B><><00><00><><EFBFBD><EFBFBD>U<00><00><00><00>z<EFBFBD><7A>d<0E>O<EFBFBD><4F>9<EFBFBD><14><><00>|a8<61>f<EFBFBD><66><EFBFBD>F<EFBFBD><46><EFBFBD> 4<><34><EFBFBD>|a8<61>f<EFBFBD><66><EFBFBD>F<EFBFBD><46><EFBFBD> 4<><34><EFBFBD>7<00><00><><EFBFBD><EFBFBD>s<00><00><00>p2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>/-<00><00>@<40><><EFBFBD><EFBFBD><00><00><00>2<00><00><>c<><0F>@<40><><EFBFBD><1D>w<EFBFBD>r<EFBFBD>}<00><><EFBFBD>?^<5E>bE<62><45><EFBFBD><EFBFBD>f<1F><>}<00><><EFBFBD>?^<5E>bE<62><45><EFBFBD><EFBFBD>f<1F><><EFBFBD><00><00><><EFBFBD><EFBFBD>U<00><00><><EFBFBD><EFBFBD><EFBFBD><00>}<00> ĸ<01>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>\<5C>|}<00> ĸ<01>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>\<5C>|7<00><00><><EFBFBD><EFBFBD>s<00><00><00>}xz<78>$<24><><EFBFBD>F<EFBFBD><46>b<EFBFBD><62><EFBFBD>C<EFBFBD>}xz<78>$<24><><EFBFBD>F<EFBFBD><46>b<EFBFBD><62><EFBFBD>C<EFBFBD>K<00><00><><EFBFBD><EFBFBD>+Component
UINav Component Object Reference<01><00><00><><EFBFBD><EFBFBD><00><00>p2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>/-<00><00> <20><><EFBFBD><EFBFBD><00><00> <00>2<00>M<>&B<>#5K<35><4B><EFBFBD><EFBFBD><EFBFBD>N<><4E>~2<>*<2A>L<>M;k<>&<26>F~2<>*<2A>L<>M;k<>&<26>F<EFBFBD><00><00><><EFBFBD><EFBFBD>U<00><00><><EFBFBD><EFBFBD><EFBFBD><00>~<00>rQ<1E>*oO<6F>G%<25>H~<7E><>~<00>rQ<1E>*oO<6F>G%<25>H~<7E><>7<00><00><><EFBFBD><EFBFBD>s<00><00><00>~%<25>'<27>'w<>K<EFBFBD>Zys<79>K<EFBFBD><4B>~%<25>'<27>'w<>K<EFBFBD>Zys<79>K<EFBFBD><4B><00><00><><EFBFBD><EFBFBD>5Previous Active Widget
UINav Widget Object Reference<01><00><00><><EFBFBD><EFBFBD><00><00>~<00><><EFBFBD>s<EFBFBD>m<EFBFBD>A<EFBFBD><1D><>w<12>R~<00><><EFBFBD>s<EFBFBD>m<EFBFBD>A<EFBFBD><1D><>w<12>R <00><00><><EFBFBD><EFBFBD>From Child
Boolean,<00><00>falsefalse<00>p2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>/-<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>@<00>2<00>gJƛֿE<D6BF>j<EFBFBD><6A>.?<3F><><EFBFBD><0F>$.L<><4C>t<EFBFBD><74>W<EFBFBD><57><0F>$.L<><4C>t<EFBFBD><74>W<EFBFBD><57><EFBFBD><00><00><><EFBFBD><EFBFBD>U<00><00><><EFBFBD><EFBFBD><EFBFBD><00>c+p)3<>@<40>G<17><>c+p)3<>@<40>G<17><>塪7<00><00><><EFBFBD><EFBFBD>s<00><00><00>p2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>/-<00><00>`<60><><EFBFBD><EFBFBD><00><00><00>2<00><00>8j5<6A><35>fL<66><4C>i<EFBFBD>S<01><><EFBFBD><00>j<>a<10><>ZA<5A>
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@<40>,?<3F><>C%À<00>3<EFBFBD>=1X
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UINav Component Object Reference<01><00><00><><EFBFBD><EFBFBD><00><00>p2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>/-<00><00> <20><><EFBFBD><EFBFBD><00> <00>2<00><00><1C><><EFBFBD><0F>J<EFBFBD>͂q<CD82><71><EFBFBD><EFBFBD><EFBFBD><00><00><><EFBFBD>P%<25>&J<>Jrq<72>Hm<48><00><><EFBFBD>P%<25>&J<>Jrq<72>Hm<48><00><00><><EFBFBD><EFBFBD>U<00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>Q<>!<21>YG<59>c<EFBFBD><63><EFBFBD>+<1D><00>Q<>!<21>YG<59>c<EFBFBD><63><EFBFBD>+7<00><00><><EFBFBD><EFBFBD>s<00><00><00><00>ճ<><D5B3>e<EFBFBD>O<EFBFBD>G<EFBFBD><10><>ճ<><D5B3>e<EFBFBD>O<EFBFBD>G<EFBFBD><10><><00><00><><EFBFBD><EFBFBD>0New Active Widget
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<EFBFBD><EFBFBD>% <20><>@<40>*<03>f<EFBFBD><66><EFBFBD><00>N<>><3E><>$<24>O<EFBFBD>[G<>^<5E>&<26><>N<>><3E><>$<24>O<EFBFBD>[G<>^<5E>&<26>P!FA855D5044ACF8D6D5AE16BEC0A20490Current Input Type<00><><EFBFBD><EFBFBD>@<00><00><><EFBFBD><EFBFBD><00>None<00><00><14><><EFBFBD><EFBFBD><19>C<EFBFBD><43><EFBFBD>lm<6C><6D>M<EFBFBD><14><><EFBFBD><EFBFBD><19>C<EFBFBD><43><EFBFBD>lm<6C><6D>MK2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00>wCz<43>FEQH<51>6<EFBFBD><36><EFBFBD><EFBFBD>vhP2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00>Aij<00><00><00><00><00>2<00><00>]'<27>@ VL<56>p{b<18>h<EFBFBD><00><00>T{Ƽ2>D<>s<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>T{Ƽ2>D<>s<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>!E554F55347BA452CFD7440915813196DActive Widget<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00><00> ¼נJ<D7A0><4A>?<3F>;<3B><00> ¼נJ<D7A0><4A>?<3F>;<3B>S<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00>wCz<43>FEQH<51>6<EFBFBD><36><EFBFBD><EFBFBD>vhP2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>Aij<00><00>0<00><00>p<00>2<00>DT<44><54>L<EFBFBD>GC<47>{<7B><><02><>5<EFBFBD><00>DY<><59>f<EFBFBD>L<EFBFBD><4C><EFBFBD><1D>vIߤDY<><59>f<EFBFBD>L<EFBFBD><4C><EFBFBD><1D>vI߀!04D7B20446921CD336A68C9C407CB33FGamepad Key Icon Data<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00><00>[<5B><>8I<38>w<EFBFBD><77>u<EFBFBD>p<EFBFBD><70><00>[<5B><>8I<38>w<EFBFBD><77>u<EFBFBD>p<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00><00><><EFBFBD><EFBFBD>N<01>B<EFBFBD><42>Ӵ<EFBFBD>"<22>uP2C<00><00><00>I6-<00><00><00><00><00><00><00> <00>2<00><00>'FC*<2A>_G<5F>)C<04>tf<74><66><00><00><>^<5E><><EFBFBD>yL<79>V]<12><><EFBFBD>ۥ<00><>^<5E><><EFBFBD>yL<79>V]<12><><EFBFBD><EFBFBD>I!F167365044D144E15678C9A6334F7CF7 UINav PC<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00>F<>t<EFBFBD>ڴ<EFBFBD>B<EFBFBD>v<EFBFBD><76>N<><4E>F<>t<EFBFBD>ڴ<EFBFBD>B<EFBFBD>v<EFBFBD><76>N<>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>P2C<00><00><00>I6-<00><00><00><00><00><00><00>2<00>-Q<11>:0&O<>8<EFBFBD><38>d<EFBFBD>\><3E><00><00><>^<5E><><EFBFBD>yL<79>V]<12><><EFBFBD>ۦ<00><>^<5E><><EFBFBD>yL<79>V]<12><><EFBFBD><EFBFBD>I!FFBD180A440DF78F3B7A32BBDA5E5810 UINav PC<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00>w+<><7F>)<29>M<EFBFBD>j<EFBFBD><6A><19><>@<00>F<>t<EFBFBD>ڴ<EFBFBD>B<EFBFBD>v<EFBFBD><76>N<><4E>F<>t<EFBFBD>ڴ<EFBFBD>B<EFBFBD>v<EFBFBD><76>N<>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>P2C<00><00><00>6-<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>p <00>2<00><00>mԇx<D487><78>J<EFBFBD><4A><EFBFBD>k(<28><>(<28><00><19><>d<EFBFBD><64><EFBFBD>D<EFBFBD><1B>O<EFBFBD>x<EFBFBD><1F><19><>d<EFBFBD><64><EFBFBD>D<EFBFBD><1B>O<EFBFBD>x<EFBFBD>!3196038F41CC951915BDF799116BA08BAllow Remove if Root<00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00><00><00>$<24><>)<29>OA<4F>1tQ~<1A>Ч<00>$<24><>)<29>OA<4F>1tQ~<1A><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>P2C<00><00><00>6-<00><00><00><10><><EFBFBD><EFBFBD><00><00> <00>2<00><00><>A<EFBFBD><41>g<EFBFBD>F<EFBFBD>]<5D><>pe;<3B><00>{u<><1F><14>L<EFBFBD>7F<37><46>oXD<58>{u<><1F><14>L<EFBFBD>7F<37><46>oXD!826603B247C7653B31466BB3239EB162Selector Offset<00><><EFBFBD><EFBFBD>1<00><00><><EFBFBD><EFBFBD><00><00><00>3)<0F>5[<5B>I<EFBFBD>@/t<><74><EFBFBD>^<5E>3)<0F>5[<5B>I<EFBFBD>@/t<><74><EFBFBD>^K2NodeTargetTarge
<09><00>vx<76><78><EFBFBD>Q<EFBFBD>I<EFBFBD><49>s<EFBFBD>Ns<1E>vx<76><78><EFBFBD>Q<EFBFBD>I<EFBFBD><49>s<EFBFBD>NsO!26CAAAF14606207FC34580B0EDA73E28Current Component<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00>V-춉ZG<5A><47>͢<EFBFBD><19>g<EFBFBD>V-춉ZG<5A><47>͢<EFBFBD><19>gK2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>P2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>Aij<00><00>0<00><00><00><00>2<00><00>x<EFBFBD><14> <20>M<EFBFBD>gK<04>h1<68><31><00>қ<><D29B>?%<25>M<EFBFBD><4D>֧I<D6A7>U<EFBFBD><55>қ<><D29B>?%<25>M<EFBFBD><4D>֧I<D6A7>U<EFBFBD><55>!30951DEA42A49118B9770DAEAEA98DF2Gamepad Key Name Data<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00><00><1C>x<EFBFBD><78><EFBFBD>C<EFBFBD><0F>@<40>U<EFBFBD><55><EFBFBD><00><1C>x<EFBFBD><78><EFBFBD>C<EFBFBD><0F>@<40>U<EFBFBD><55>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00><00><><EFBFBD><EFBFBD>N<01>B<EFBFBD><42>Ӵ<EFBFBD>"<22>uP2C<00><00><00><00>6-<00><00><00><00><00><00><00> <00>2<00>O<>\ZN5<4E>E<EFBFBD>K <0A>k<EFBFBD>L<EFBFBD><00>5<>4<1F><><EFBFBD>K<EFBFBD>R<EFBFBD>n<EFBFBD><6E><08>5<>4<1F><><EFBFBD>K<EFBFBD>R<EFBFBD>n<EFBFBD><6E><08>!ACB3A002415F9A5BD65B4E81C96B9943Parent Widget<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00>R<>\_<>;<3B>K<EFBFBD>u<EFBFBD>L<EFBFBD><4C>R<>\_<>;<3B>K<EFBFBD>u<EFBFBD>L<EFBFBD><4C><<3C>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>P2C<00><00><00><00>6-<00><00><00><00><00><00><00> <00>2<00><><EFA39E><EFBFBD><EFBFBD>D<EFBFBD><44> d5<64><35><EFBFBD><EFBFBD><00><00>R<10>v<EFBFBD>}H<><48>L<EFBFBD><4C>Dk`<60><00>R<10>v<EFBFBD>}H<><48>L<EFBFBD><4C>Dk`<60>!63B6DE4F4775F6CEE57722ACFA73ACE5Outer UINav Widget<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00>:<3A><><EFBFBD>m<EFBFBD><6D>I<EFBFBD><49><EFBFBD><EFBFBD>o<EFBFBD><6F>K<EFBFBD>:<3A><><EFBFBD>m<EFBFBD><6D>I<EFBFBD><49><EFBFBD><EFBFBD>o<EFBFBD><6F>KK2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>P2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>5<00>Aij<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>p<00>2<00>W4%Z~<7E><>H<EFBFBD><48><EFBFBD>op<6F><12><00><00><>~<7E><><EFBFBD>H<><48><EFBFBD>Zꕁq<EA9581><00><>~<7E><><EFBFBD>H<><48><EFBFBD>Zꕁq5!8A95EFF6492E8313DDB0F588397ED4B6Return on Press<00><><EFBFBD><EFBFBD>,<00><00>falsefalse<00><00><00><>;<3B>% oH<6F>o<EFBFBD><6F>D P<><50><00><>;<3B>% oH<6F>o<EFBFBD><6F>D P<>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>Y<00>_<EFBFBD>L=)M<><4D><EFBFBD>wA6 P2<00><00><00><00><00><00>2<00>Ԉ5<D488><35><EFBFBD>(N<><4E><EFBFBD>S<EFBFBD>t<EFBFBD>Z6-<00><00><00>P<00><00><00><00>2<00>7<><37>A<00><>L<EFBFBD><4C><EFBFBD>8<EFBFBD>RZ5<5A><00><00>i<EFBFBD><69>7<EFBFBD><37>O<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD>><3E><><00>i<EFBFBD><69>7<EFBFBD><37>O<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD>><3E><><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00><00><17>|'IG<49><47>O=<3D>f
<00>2<00>oJ!<21>.DhJ<68>nc<6E>u<EFBFBD><75><EFBFBD><EFBFBD><00><00>S<EFBFBD>- A<><41><EFBFBD>=f<><00>S<EFBFBD>- A<><41><EFBFBD>=f<>#<23>a!EBABC642492792672E6F0A8E2B8EA41BEnhanced Inputs<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD>1<00><00><><EFBFBD><EFBFBD><00><00><00><15> <0B><>w<EFBFBD>B<EFBFBD><42>y<EFBFBD>عcԶ<15> <0B><>w<EFBFBD>B<EFBFBD><42>y<EFBFBD>عc<D8B9>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00>
<EFBFBD><0E><><EFBFBD>&D<>}<7D><>R<EFBFBD><52>zP2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>Aij<00><00> <00><00><00><00>2<00>ڀ<><13>=<3D>F<EFBFBD>0<EFBFBD>F<EFBFBD> <20>M<EFBFBD><00><00>{o<>[\<5C>I<EFBFBD><><D096>E<EFBFBD><45><00>{o<>[\<5C>I<EFBFBD><><D096>E<EFBFBD><45>!1BBECFB040EFB20B7CFF44940F21FB71Number Of Inputs<00><><EFBFBD><EFBFBD><01><00><00>00<00><00><00><><EFBFBD><EFBFBD><EFBFBD>{8F<38>v<EFBFBD>rVY<56>}<7D><00><><EFBFBD><EFBFBD><EFBFBD>{8F<38>v<EFBFBD>rVY<56>}K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00><00>i<EFBFBD><69>7<EFBFBD><37>O<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD>><3E>P2C<00><00><00>T6-<00><00><00><00><00>p
<00>2<00><00><><1E><><EFBFBD><EFBFBD>N<EFBFBD>2<EFBFBD>_\<5C><><EFBFBD><EFBFBD><00>0<><30><EFBFBD><1B>F<>oGgy<67><79><EFBFBD>0<><30><EFBFBD><1B>F<>oGgy<67><79>T<00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>Mt0IL<0F>eN<65><4E><0F><>E<EFBFBD><45><00><00><><EFBFBD><EFBFBD><EFBFBD><13>G<EFBFBD>y<EFBFBD>9<EFBFBD><39><1D><00><00><>r<EFBFBD><72>TtN<74>"<22><><D8A3><EFBFBD><00><>r<EFBFBD><72>TtN<74>"<22><><D8A3>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><00><00>P2C<00><00><00>86-<00><00><00>@<00><00>
<00>2<00>S<>7K<37><4B><EFBFBD>K<EFBFBD>X<EFBFBD><58><EFBFBD>~r<><72><00><00><>_1<lI<6C><49>ů<EFBFBD><C5AF><EFBFBD>J<EFBFBD><00><>_1<lI<6C><49>ů<EFBFBD><C5AF><EFBFBD>J8!7C0EA4024C058985E8A3BC89A22CC655 The Selector<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00><00><><14><16>F<><46>PGS<47>d<EFBFBD><64><00><><14><16>F<><46>PGS<47>d<EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>P2F<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>=<00>Aij<00><00>0
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