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TG_ARPG/Content/Blueprint/Base/TG_GameStateBase.uasset

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?t<>πD<CF80>C<EFBFBD><14><>s %B^<5E><>FM<46>$<24><><12>yd<>)<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(hc<08>XL#kp9<><39>^&<00>B&/Game/Blueprint/Base/TG_GameStateBase<00><00>3 !4910D2C51970B0EE2D8A3A4631AC80AD} <00>MUqj<><>)E<><45><EFBFBD><EFBFBD>/<2F>K<EFBFBD><4B>3!<21><>,<2C>K<EFBFBD>D<EFBFBD><44>ķ<EFBFBD><C4B7><00>[<5B><><EFBFBD><00>{_<00><><EFBFBD><EFBFBD><EFBFBD>Bg_&/Game/Blueprint/Base/TG_GameStateBase<00><>~QActor-<2D>#Y ActorLabel<00>r_ AllNodes<00><15>BArrayPropertyI<><49>ibAllowDeletion<00><><0E>bCommentBubblePinnedq.%LbCommentBubbleVisibleQ$<<bLegacyNeedToPurgeSkelRefs<00><>\;BlueprintGuid<00>UBlueprintInternalUseOnly<00><><EFBFBD>QBlueprintSystemVersion<00>t +BlueprintType <11><> BoolProperty<04><>bOverrideFunction<10><>[ bSelfContextb<>|<7C>bVisualizeComponent<00><>6<EFBFBD> Category<00>~<7E><> CategoryName<00>6X CategorySorting<1E>Comment<00><19><>ComponentClass1<><31>UComponentTemplateԪ"<22>DefaultGraphNode<00><><EFBFBD>vDefaultSceneRoot<00><><EFBFBD>DefaultSceneRootNode:P<><50> delegate<00><><EFBFBD><EFBFBD> DeltaSeconds<00>T{ DisplayNamez<><7A>BEditedDocumentInfo<00>_<10>EditedObjectPath<00>A<EFBFBD><41> EnabledState<00>%N<>ENodeEnabledState<00>@<40><>ENodeEnabledState::Disabled<00><><EFBFBD><EFBFBD> EntryPoint<00>X # EnumPropertyQם@EventReference<00><><EFBFBD><EFBFBD>exec|<7C><>"ExecuteUbergraph_TG_GameStateBaseT0<54>$floaty<><79>FloatProperty<00><><EFBFBD><EFBFBD>FunctionGraphsD)(=FunctionReference<00>Z<EFBFBD>GameK%<25><>GeneratedClass<00>XT
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<EFBFBD> IntProperty<00><>6JLastEditedDocuments <02> MemberName<00><1F><> MemberParent~<7E>}<MemberReference~<7E><>?ModuleRelativePathp"<22>a NameProperty<00><>J NodeComment`$_<> NodeGuidѬ<04> NodePosX<00>[<5B> NodePosYrF<72>eNodes<00><><EFBFBD>lNone<00><03> objecteK<65><4B>ObjectProperty<41>OutputDelegate m<>MPackageLocalizationNamespacety<74> ParentClassݥ[ PlayerArray<00>><3E><>PointerToUberGraphFrameT<><<3C>realVɩ.ReceiveBeginPlay<00>}b<> ReceiveTickKQ<4B><51>
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RootNodes GWSavedViewOffset|<7C><>DSavedZoomAmount_<16><>Schema<00><><EFBFBD>wself_<><5F>JShowCategories<00>-<2D>SimpleConstructionScript+R SoftObjectPath<>ۡ StrProperty;<3B>r$StructProperty0<00><> TextProperty<00>:t<>TG_GameStateBaseS<><53>then<00><>ҀToolTip<00><><07>UberGraphFramei<>8UberGraphFunction9<><39><EFBFBD>UbergraphPages#<23>3UserConstructionScriptM<>` VariableGuid<00><>~<7E>VariableReference<00><>D Vector2DU0l <09><><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>N<EFBFBD>Vh<56><00><>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Sbc<00>Q <0B><><EFBFBD><EFBFBD> Y6R;<3B><><EFBFBD><EFBFBD>2n<32>g
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GameStateS<><1F>GameStateBase<00><><EFBFBD>1 K2Node_Events<>ZK2Node_FunctionEntry<00><>*K2Node_VariableGet6r<36><72> MetaData<>ObjecteK<65>PackagesG<73>PackageMetaData<00>,<2C>e PlayerState<00>}<7D><>SceneComponentHd_ ScriptStructK<15><> SCS_Node1<><31><EFBFBD>TG_GameStateBase_Cw}; TUserConstructionScriptT EventGraphhl<00><><EFBFBD><EFBFBD>q>hl<00><><EFBFBD><EFBFBD>v>hl<00><><EFBFBD><EFBFBD>w>hl<00><><EFBFBD><EFBFBD>x>hl<00><><EFBFBD><EFBFBD>s>hl<00><><EFBFBD><EFBFBD>y>hl<00><><EFBFBD><EFBFBD>z>hl<00><><EFBFBD><EFBFBD>>hl<00><><EFBFBD><EFBFBD>j>hl<00><><EFBFBD><EFBFBD>k>hl<00><><EFBFBD><EFBFBD>p>hl<00><><EFBFBD><EFBFBD>t>hl<00><><EFBFBD><EFBFBD>u>hl<00><><EFBFBD><EFBFBD>}>hl<00><><EFBFBD><EFBFBD>~>hl<00><><EFBFBD><EFBFBD><EFBFBD>>hl<00><><EFBFBD><EFBFBD>O>hs<00><><EFBFBD><EFBFBD>G>it<00><><EFBFBD><EFBFBD>m>h{g>h{h>h{i>h<00><><EFBFBD><EFBFBD>E><00><><EFBFBD><EFBFBD>T ><00>B<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00> .<00>E<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>r<00>&G<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>Z<00><00>G<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>&v<00>H<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>G><00>H<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>v<00><I<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>v7<00>K<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>w<00><00>O<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>x<00><00>Q<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>| rT<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>o)*}]<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD><00><00><00>]<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>O{<00>^<00><><EFBFBD><EFBFBD>n1s_<00><><EFBFBD><EFBFBD>
  
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BlueprintTG_GameStateBaseYBlueprintGeneratedClassTG_GameStateBase_Ce<00>BTG_GameStateBase/Script/Engine.BlueprintBlueprintTypeBPTYPE_NormalBlueprintNamespaceImportedNamespaces()ImplementedInterfacesBlueprintPathTG_GameStateBaseGeneratedClassa/Script/Engine.BlueprintGeneratedClass'/Game/Blueprint/Base/TG_GameStateBase.TG_GameStateBase_C' ParentClass4/Script/CoreUObject.Class'/Script/Engine.GameState'NativeParentClass4/Script/CoreUObject.Class'/Script/Engine.GameState'NumReplicatedProperties0BlueprintDescriptionBlueprintCategoryBlueprintDisplayName ClassFlags 12847620 IsDataOnlyFalseFiBData<00><><EFBFBD><EFBFBD><00>H GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfCfhjoQmbz CfhjoQmbz  GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf
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true<00>/**
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* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
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*/Construction Script7Classes/GameFramework/Actor.hVsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint functionN"Input|MouseInput Input|TouchInput true/QInput Movement Collision Rendering HLOD WorldPartition DataLayers Transformation./** Event when play begins for this actor. */
BeginPlay7Classes/GameFramework/Actor.hV'Event when play begins for this actor.
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true<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
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*/Construction Script7Classes/GameFramework/Actor.hVsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function./** Event when play begins for this actor. */
BeginPlay7Classes/GameFramework/Actor.hV'Event when play begins for this actor.
true<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
*/Construction Script7Classes/GameFramework/Actor.hVsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function7/** Event called every frame, if ticking is enabled */Tick7Classes/GameFramework/Actor.hV0Event called every frame, if ticking is enabled./** Event when play begins for this actor. */
BeginPlay7Classes/GameFramework/Actor.hV'Event when play begins for this actor.B!4910D2C51970B0EE2D8A3A4631AC80AD >@<00><><EFBFBD><EFBFBD>@ S%SCSDefaultDefault[R.Cc<43><63><EFBFBD>ؐG<D890>Ƃ4g<34><67>e18>I@ @ @ >WRE>QTG_GameStateBase><00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>