57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
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// Copyright Recursoft LLC 2019-2023. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class SMSystem : ModuleRules
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{
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public SMSystem(ReadOnlyTargetRules Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDefinitions.Add("LOGICDRIVER_IS_MARKETPLACE_BUILD=1");
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PublicIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(ModuleDirectory, "Public"),
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Path.Combine(ModuleDirectory, "Public", "Properties"),
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Path.Combine(ModuleDirectory, "Public", "Nodes"),
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Path.Combine(ModuleDirectory, "Public", "Nodes", "States"),
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Path.Combine(ModuleDirectory, "Public", "Nodes", "Transitions"),
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Path.Combine(ModuleDirectory, "Public", "Nodes", "Rules")
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags"
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}
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);
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// Editor specific modules for slate specific configuration of editor widgets.
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// Configuration values are stored on run-time struct for overall simplicity.
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if (Target.Type == TargetType.Editor)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"SlateCore",
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"PluginWarden"
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[]
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{
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"SMPreviewEditor"
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}
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);
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}
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}
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}
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