Files
TG_ARPG/Content/Art/Avatar/Goblin/Goblin_Skeleton.uasset

53 lines
32 KiB
Plaintext
Raw Normal View History

2023-10-13 21:24:50 +08:00
<EFBFBD><EFBFBD>*<2A><><EFBFBD><EFBFBD><EFBFBD>`
<00><00>u<EFBFBD>)'F<><46>v<EFBFBD><10><><EFBFBD>,#<00><>}i<>AO<41><4F>QJ<51>(<28><><EFBFBD>v]<5D>C<EFBFBD>GI<47><EFBFBD>>s<><05><><EFBFBD>?t<>πD<CF80>C<EFBFBD><14><>s %<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(`M(/Game/Art/Avatar/Goblin/Goblin_Skeletonv<00> J!D4E7137C407F77FF2BB33187F8FFCA63 J<00>J JLLL$L<00><01><><1D><>O<EFBFBD><4F><0E>y %L<11><>P<EFBFBD>v<EFBFBD>H<EFBFBD><48>B<EFBFBD>lf<6C><66>v<00>,<2C>++UE5+Release-5.3<00>,<2C>++UE5+Release-5.3:<3A><1B>ML<00>}<00><><EFBFBD><EFBFBD>`Ml<00>}AnimationCurves<00>f<EFBFBD><66>AnimSlotGroup
ArrayPropertyI<><49>iAssetUserData9`<60> Bip001W<>ר Bip001-HeadqJ<71><4A>Bip001-L-Calfѓ<>Bip001-L-Clavicle<00>\j<>Bip001-L-Finger0Y<>9<EFBFBD>Bip001-L-Finger01<00>~*Bip001-L-Finger1<00><>\<5C>Bip001-L-Finger11<00>b<EFBFBD>*Bip001-L-Footñ;<3B>Bip001-L-Forearm0<>ġBip001-L-Hand<00> <0B><>Bip001-L-ThighO<>1\Bip001-L-Toe0<<dQBip001-L-UpperArmux<75><78> Bip001-NeckD<>`<60>Bip001-Pelvis<00><>ABip001-R-Calf<00><>Bip001-R-ClavicleK{HBip001-R-Finger0<>Bip001-R-Finger01~5<1F>Bip001-R-Finger1X<><58><EFBFBD>Bip001-R-Finger11)<29><>Bip001-R-Foot<00><><EFBFBD><EFBFBD>Bip001-R-Forearm<00><>J<EFBFBD>Bip001-R-Hand<00>S\<5C>Bip001-R-Thigh<00>LGkBip001-R-Toe0(d<>@Bip001-R-UpperArm<00>3<EFBFBD>[ Bip001-Spine<00><>iBip001-Spine1<00><12> bone-ear_01<00><>b<EFBFBD> bone-ear_02t<><74>x bone-ear_03<00><><EFBFBD> bone-ear_04ƮP' bone-hair_01<00>5<EFBFBD><35> bone-hair_02xh8 bone-hair_03<00> _ bone-hair_04<00>^<5E>g BoneNode<00>U< BoneTreeE<>d ByteProperty<00>N-<2D> DefaultGroup<00><0F>\ DefaultSlot<00><>;J EBoneTranslationRetargetingMode<00>Xg,+EBoneTranslationRetargetingMode::Animation<00>7D<37>FBX.Bip001 Head.MaxHandle<00><>Y<EFBFBD>,FBX.Bip001 Head.mr displacement edge length<01><>-FBX.Bip001 Head.mr displacement max displacer]X<>'FBX.Bip001 Head.mr displacement methodJ:=FBX.Bip001 Head.mr displacement parametric subdivision level<19>-FBX.Bip001 Head.mr displacement smoothing on)<29><>4FBX.Bip001 Head.mr displacement use global settings<00><>;/FBX.Bip001 Head.mr displacement view dependentGz<47><7A>FBX.Bip001 L Calf.MaxHandle2<>U<EFBFBD>.FBX.Bip001 L Calf.mr displacement edge length<00><>_h/FBX.Bip001 L Calf.mr displacement max displace<00>#:i)FBX.Bip001 L Calf.mr displacement method<00><><EFBFBD><EFBFBD>?FBX.Bip001 L Calf.mr displacement parametric subdivision level<00><> <09>/FBX.Bip001 L Calf.mr displacement smoothing on<00><><EFBFBD><EFBFBD>6FBX.Bip001 L Calf.mr displacement use global settingsP:<3A><>1FBX.Bip001 L Calf.mr displacement view dependent<11><>u FBX.Bip001 L Clavicle.MaxHandleܭ8#2FBX.Bip001 L Clavicle.mr displacement edge length<00>B<EFBFBD><42>3FBX.Bip001 L Clavicle.mr displacement max displacemc<6D><63>-FBX.Bip001 L Clavicle.mr displacement method#3Q<33>CFBX.Bip001 L Clavicle.mr displacement parametric subdivision level<00> <0C>3FBX.Bip001 L Clavicle.mr displacement smoothing on6<> /:FBX.Bip001 L Clavicle.mr displacement use global settingsV\(5FBX.Bip001 L Clavicle.mr displacement view dependent<00><>h<EFBFBD>FBX.Bip001 L Finger0.MaxHandle<00><>!<21>1FBX.Bip001 L Finger0.mr displacement edge lengthO=<3D>2FBX.Bip001 L Finger0.mr displacement max displace<00><>I<EFBFBD>,FBX.Bip001 L Finger0.mr displacement method<00><>S<EFBFBD>BFBX.Bip001 L Finger0.mr displacement parametric subdivision level<00><><EFBFBD><EFBFBD>2FBX.Bip001 L Finger0.mr displacement smoothing on<00>p<EFBFBD>9FBX.Bip001 L Finger0.mr displacement use global settingsz<><7A>+4FBX.Bip001 L Finger0.mr displacement view dependent<00>&<26>
FBX.Bip001 L Finger01.MaxHandleA4<41><34>2FBX.Bip001 L Finger01.mr displacement edge length<00><>w<EFBFBD>3FBX.Bip001 L Finger01.mr displacement max displace%Cy-FBX.Bip001 L Finger01.mr displacement method<00>{<08>CFBX.Bip001 L Finger01.mr displacement parametric subdivision level;<3B>`p3FBX.Bip001 L Finger01.mr displacement smoothing onN<><4E><EFBFBD>:FBX.Bip001 L Finger01.mr displacement use global settings<00>Fr 5FBX.Bip001 L Finger01.mr displacement view dependentև<>FBX.Bip001 L Finger1.MaxHandleiQC<51>1FBX.Bip001 L Finger1.mr displacement edge lengthZ<>ՠ2FBX.Bip001 L Finger1.mr displacement max displace|<7C><>[,FBX.Bip001 L Finger1.mr displacement method6[<5B>9BFBX.Bip001 L Finger1.mr displacement parametric subdivision level?u'2FBX.Bip001 L Finger1.mr displacement smoothing on'0<>9FBX.Bip001 L Finger1.mr displacement use global settings<00>( O4FBX.Bip001 L Finger1.mr displacement view dependentDz<> FBX.Bip001 L Finger11.MaxHandleb<>8|2FBX.Bip001 L Finger11.mr displacement edge length3FBX.Bip001 L Finger11.mr displacement max displaceJփ-FBX.Bip001 L Finger11.mr displacement method<00>7<EFBFBD>7CFBX.Bip001 L Finger11.mr displacement parametric subdivision level<00><><EFBFBD><EFBFBD>3FBX.Bip001 L Finger11.mr displacement smoothing on<11>n5:FBX.Bip001 L Finger11.mr displacement use global settings<00><><EFBFBD><EFBFBD>5FBX.Bip001 L Finger11.mr displacement view dependentdD<64>nFBX.Bip001 L Foot.MaxHandle<00><><18>.FBX.Bip001 L Foot.mr displacement edge lengthwc<77>/FBX.Bip001 L Foot.mr displacement max displace<00><>8)FBX.Bip001 L Foot.mr displacement method<00>N<EFBFBD>/?FBX.Bip001 L Foot.mr displacement parametric subdivision level<00><><EFBFBD>K/FBX.Bip001 L Foot.mr displacement smoothing on<00><1E><>6FBX.Bip001 L Foot.mr displacement use global settings<17><>P1FBX.Bip001 L Foot.mr displacement view dependent<00>j|<7C>FBX.Bip001 L Forearm.MaxHandleg<04><>1FBX.Bip001 L Forearm.mr displacement edge length<00><>ݥ2FBX.Bip001 L Forearm.mr displacement max displaceO<>N ,FBX.Bip001 L Forearm.mr displacement method<00>-M<>BFBX.Bip001 L Forearm.mr displacement parametric subdivision levelUe<1E>2FBX.Bip001 L Forearm.mr displacement smoothing onF<><46>9FBX.Bip001 L Forearm.mr displacement use global settings<1<><31>4FBX.Bip001 L Forearm.mr displacement view dependentK<17>FBX.Bip001 L Hand.MaxHandle<00>I<EFBFBD><49>.FBX.Bip001 L Hand.mr displacement edge length<00><><EFBFBD><EFBFBD>/FBX.Bip001 L Hand.mr displacement max displaceW<>)FBX.Bip001 L Hand.mr displacement method<00>AA?FBX.Bip001 L Hand.mr displacement parametric subdivision level<00>ч<EFBFBD>/FBX.Bip001 L Hand.mr displacement smoothing on\<5C>Y<EFBFBD>6FBX.Bip001 L Hand.mr displacement use global settings<00>-<2D>V1FBX.Bip001 L Hand.mr displacement view dependent뇎LFBX.Bip001 L Thigh.MaxHandle<00><>+Y/FBX.Bip001 L Thigh.mr displacement edge length<00><><EFBFBD><EFBFBD>0FBX.Bip001 L Thigh.mr displacement max displace<00><>^<5E>*FBX.Bip001 L Thigh.mr displacement method<00>'<27>I@FBX.Bip001 L Thigh.mr displacement parametric subdivision level]<5D>*E0FBX.Bip001 L Thigh.mr displacement smoothing on<00><04>j7FBX.Bip001 L Thigh.mr displacement use global settings W2FBX.Bip001 L Thigh.mr displacement view dependentbKgFBX.Bip001 L Toe0.MaxHandle"<22><18>.FBX.Bip001 L Toe0.mr displacement edge lengthp<11>2/FBX.Bip001 L Toe0.mr displacement max displace<00><>h<EFBFBD>)FBX.Bip001 L Toe0.mr displacement method<00><>m<EFBFBD>?FBX.Bip001 L Toe0.mr displacement parametric subdivision level6y!g/FBX.Bip001 L Toe0.mr displacement smoothing on<00><12>6FBX.Bip001 L Toe0.mr displacement use global settings<00><><EFBFBD>h1FBX.Bip001 L Toe0.mr displacement view dependent<00><01>8 FBX.Bip001 L UpperArm.MaxHandle3*<2A><>2FBX.Bip001 L UpperArm.mr displacement edge length@<40><>o3FBX.Bip001 L UpperArm.mr displacement max displace<00>zY-FBX.Bip001 L UpperArm.mr displacement methodc<><63>#CFBX.Bip001 L UpperArm.mr displacement parametric subdivision level<00><><EFBFBD>Z3FBX.Bip001 L UpperArm.mr displacement smoothing on<00><><EFBFBD><EFBFBD>:FBX.Bip001 L UpperArm.mr displacement use global settings<00><><EFBFBD><EFBFBD>5FBX.Bip001 L UpperArm.mr displacement view depend
GroupNamej<>@<40> NameProperty<00><>JNone<00><03> ObjectProperty<41>PackageLocalizationNamespacety<74>RootY<><59><EFBFBD> SlotGroupsL<>1<EFBFBD>
SlotNames<00>#WGStructProperty0<00><>TranslationRetargetingMode<00><>
=(/Game/Art/Avatar/Goblin/Goblin_Skeleton<00><>o<EFBFBD>/Script/CoreUObject<00>I->/Script/Engine<00>@<40>IAnimCurveMetaDataEpͪClasstwx<77>Goblin_Skeletonf<> MetaData<>PackagesG<73>PackageMetaData<00>,<2C>e Skeleton<00>R imp<00><><EFBFBD><EFBFBD>rdmp<00><><EFBFBD><EFBFBD>odmp<00><><EFBFBD><EFBFBD>udmsmdmsnd<00><><EFBFBD><EFBFBD>o `M<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>t<00>lM<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>q<00>gb<00><><EFBFBD><EFBFBD> SkeletonGoblin_SkeletonLTMGoblin_Skeleton/Script/Engine.SkeletonPreviewSkeletalMeshNone AdditionalPreviewSkeletalMeshesNoneRigCompatibleSkeletonListAnimNotifyList;AnimSyncMarkerList;CurveNameList;dd1a393true true6true 2.000000
20.00000053556<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3557truetrue 6true
 2.000000 
20.000000 5 3558truetrue6true 2.000000
20.00000053559<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>35757true8true466true2 2.0000003
20.0000005513574GtrueHtrueD6FtrueB 2.000000C
20.000000E5A4098OtruePtrueL6NtrueJ 2.000000K
20.000000M5I4099WtrueXtrueT6VtrueR 2.000000S
20.000000U5Q4100_true`true\6^trueZ 2.000000[
20.000000]5Y41017true8true466true2 2.0000003
20.0000005514103/true0true,6.true* 2.000000+
20.000000-5)4104?true@true<6>true: 2.000000;
20.000000=594108'true(true$6&true" 2.000000#
20.000000%5!4109GtrueHtrueD6FtrueB 2.000000C
20.000000E5A3566<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3567wtruextruet6vtruer 2.000000s
20.000000u5q3568true<00>true|6~truez 2.000000{
20.000000}5y3569OtruePtrueL6NtrueJ 2.000000K
20.000000M5I3576WtrueXtrueT6VtrueR 2.000000S
20.000000U5Q4092_true`true\6^trueZ 2.000000[
20.000000]5Y4089gtruehtrued6ftrueb 2.000000c
20.000000e5a4093<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3570truetrue6true 2.000000
20.00000053571<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3572<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3573<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3586<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>4090<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>4087<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>4091<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3560?true@true<6>true: 2.000000;
20.000000=593561otrueptruel6ntruej 2.000000k
20.000000m5i3562<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3596<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3563<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3564<00>true<00>true<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3565<00>truetrue<00>6<00>true<00> 2.000000<00>
20.000000<00>5<00>3597f!D4E7137C407F77FF2BB33187F8FFCA63+<00>j'+jw*k,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dk,/0dh<00>jhjVbc-i c.ded'g<00><><EFBFBD><EFBFBD>RootBip001Bip001 Pelvis  Bip001 Spine!Bip001 Spine1 Bip001 Neck Bip001 Head& bone-hair_01' bone-hair_02( bone-hair_03) bone-hair_04$ bone-ear_03# bone-ear_02% bone-ear_04" bone-ear_01Bip001 L ClavicleBip001 L UpperArm Bip001 L ForearmBip001 L HandBip001 L Finger0 Bip001 L Finger01
Bip001 L Finger1 Bip001 L Finger11Bip001 R ClavicleBip001 R UpperArmBip001 R ForearmBip001 R HandBip001 R Finger0Bip001 R Finger01Bip001 R Finger1Bip001 R Finger11Bip001 L ThighBip001 L Calf Bip001 L Foot!Bip001 L Toe0Bip001 R Thigh#Bip001 R Calf$Bip001 R Foot%Bip001 R Toe0'<00><><EFBFBD><EFBFBD><EFBFBD>@<40><><EFBFBD>?<00>?<00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>?<00><00><><00><><EFBFBD><EFBFBD>?<00><><EFBFBD>߿<00><00><>@7D<37> y)@<00>?<00>?<00>?<00><><00>?<00><>߿<00><00><>@<40><>w><00>q<EFBFBD>@= <20>1<EFBFBD>><00>?<00>?<00>?`n<><6E><EFBFBD><00><>M<EFBFBD><4D><00>$!<21><>@X<><58><EFBFBD><00>!@<18>? Y<>޾<00>?<00>?<00>?<00><><EFBFBD>D<EFBFBD>`<60>/<2F><><00>󡰿<00><><EFBFBD><EFBFBD>@?<3F>(@<00><>I<EFBFBD>?`<60><>^<5E><00>?<00>?<00>?V<>9<EFBFBD><00><><EFBFBD><EFBFBD>> dy<64>?@<40><><EFBFBD><EFBFBD><00>—+@<00><><EFBFBD><EFBFBD>?@gHž<00>?<00>?<00>? eS<><00><>w<EFBFBD>`<60>N<EFBFBD><4E>@W<><57><EFBFBD><00><>3@<00>Vԗ><00>p<><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>?<00>?``H<>?<00><02><>?<00>F9<46><39>`L<>>`cc6@<00><19>!@ <00><><00>?<00>?<00>?`&rw<72><00><>w~<7E><00>R<13>?`k<0E><><00><><EFBFBD>(@<00><><EFBFBD><EFBFBD>> <20>G<EFBFBD>><00>?<00>?<00>?_=<00>OM<4F> 8=<3D>?m<><6D><EFBFBD><00><>,@`<60>wK<77><00><18><><EFBFBD><00>?<00>?<00>?<00><>kQ<6B><00><>B<EFBFBD>><00><><00><><00><> 0@<00><1F><14><00>!<21><10><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>?<00>?<00><><EFBFBD><EFBFBD><EFBFBD>`<60> <20>?<00>5ٿ`q<><71><EFBFBD>`1<>"@<00>n<@<17>"@<00>? <00>?<00><><EFBFBD><EFBFBD>?<00>-<2D>>@5r<35>>@<40>z<EFBFBD><7A><00><> '@`3+? *<2A>?<00>?<00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>? o<><6F><EFBFBD> 6ٿ <20> <20>? <20><><EFBFBD><EFBFBD><00>0<EFBFBD>"@@g<@N<>"<22><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>?`<60><00><> <20><><EFBFBD>><><CB98><00><><00>'@@<40>9?`W<>?<00><><EFBFBD><EFBFBD>?<00>?<00>?<00>C^<5E>?<00>x<EFBFBD>?<00>x<>?<00>4<EFBFBD><34><00><><EFBFBD><05> <20><><EFBFBD><EFBFBD>@<00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>?<00>+<2B><>?<00><><EFBFBD>Ϳ<00><<1F><><00>I<EFBFBD><49><EFBFBD><00><>u#@ <1C><><00><><EFBFBD><EFBFBD>><00>? <00>?<00>?@9<>J<EFBFBD><00><1B><>=<00>;1Ͽ<00> <09><><00>;0@@tv<74><76> 1㴾<00>?<00>?<00>?<00>> <0C><>`!f<><66><00><><EFBFBD>?<00>B;<3B><><00><>{0@<00>Ī<EFBFBD>`ʹ><00>?<00>?<00>?<00><>)<29>?<00><>޿<00>X<01>?U<><55> <20>6@<00>iF<05><00><><EFBFBD>
<EFBFBD><00>?<00>? <00>?<00>"<22>l><00> F>-I<>?@<40><><EFBFBD><EFBFBD><00><><
@@q<><71><EFBFBD>`<60>}<7D>><00>?<00>?<00>?<00><>Ɓ?<00><>ͥ?<00><><EFBFBD><EFBFBD>?@cE<63><45><00><>j!@<00>&7?<00><>]ܿ<00><><EFBFBD><EFBFBD>?<00>?<00>?<>><00>*<2A>k<EFBFBD><00>,I<>?@<40><><EFBFBD><EFBFBD><00><>@<00><06><><EFBFBD><00><><EFBFBD>`<60><00>?<00>?<00>?<00>B^<5E><> <20>xѿ<00>x<>?<00><>4<EFBFBD><34> <20><><05><00><><EFBFBD><EFBFBD><EFBFBD><00><04><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>?<00>?<00>+<2B><><EFBFBD>`<60><><EFBFBD>? =<1F><><00>I<EFBFBD><49><EFBFBD><00><>u#@@E<>u>`<60>Ǿ<00>? <00>?<00><><EFBFBD><EFBFBD>?<00><>iW><00>7<EFBFBD>Q><00>;1Ͽ<00> <09><><00>;0@@<40><><EFBFBD><EFBFBD><00><>X><00><><EFBFBD><EFBFBD>?<00>?<00>?<00>> <0C>?<00>!f<>?<00><><EFBFBD>?<00>B;<3B><>@<40>{0@`}S<><53>f<><66>><00>?<00>?<00>?<00><>)ܿ<00><><1A>?<00>X<01>? U<><55><00><>6@ jF<05>`<60><>
@<00>?<00>? <00>?<00><><EFBFBD>m<EFBFBD><00><>>><00>,I<>?@<40><><EFBFBD><EFBFBD><00><><
@@<40><><EFBFBD><EFBFBD>`<60>j<EFBFBD><6A><00>?<00>?<00>?<00><>Ɓ<EFBFBD><00><>ͥ<EFBFBD><00><><EFBFBD><EFBFBD>?@cE<63><45><00>j!@<00>J07?<00><>]<5D>?<00>?<00><><EFBFBD><EFBFBD>?<00>?<00><>C<EFBFBD><43><00>\<5C>#><00>,I<>?@<40><><EFBFBD><EFBFBD><00><>@<>@L<1D>><00>?<00>?<00>?<00><0F><>@s<><73><EFBFBD> 3a<33><00><><EFBFBD><EFBFBD>?<00><><15><00><><EFBFBD><EFBFBD>?<00>a@<00>? <00>? <00>?@;<3B>G<EFBFBD><00><>f1<66> <00>N<EFBFBD><00><><EFBFBD><EFBFBD><00>%|1@@<40>g<EFBFBD>>`Qhs<68><00>?<00><><EFBFBD><EFBFBD>?<00>?<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>?<00>Fv<46><00><><EFBFBD><EFBFBD><00>%|1@<00>?<3F>><00><>b<EFBFBD>> <00>? <00>?<00><><EFBFBD><EFBFBD>?<00><><EFBFBD>F<EFBFBD><00>R<EFBFBD>O>`<60><><EFBFBD>?`<60><><EFBFBD><EFBFBD><00>\@<00>Z?"<22>`t|<7C>><00>?<00>?<00>?`<0F><> s<><73><EFBFBD><00><>8a? <20><><EFBFBD><EFBFBD><00><><15>`<1F><>?<00>a<12><00>?<00>? <00>?෸S><00><>u>@<00>N<EFBFBD><00><><EFBFBD><EFBFBD><00>%|1@`>a`><00><0F><>><00>?<00><><EFBFBD><EFBFBD>?<00>?`<60><><EFBFBD>?@<40><><EFBFBD><EFBFBD><00>Fv<46><00><><EFBFBD><EFBFBD><00>%|1@<00><>v<EFBFBD><76><00>\<17><> <00>? <00>?<00><><EFBFBD><EFBFBD>?`<60><>a> $U2>`<60><><EFBFBD>?`<60><><EFBFBD><EFBFBD><00>\@<00>Z?"<22>`<60><><EFBFBD>><00>?<00>?<00>?'g !&'( )
$ # % "  
  !"#$%&FXjTN?G<><47>)<29>CZ<43><00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>