Files
TG_ARPG/Plugins/Developer/RiderLink/Source/RiderBlueprint/RiderBlueprint.Build.cs

34 lines
601 B
C#
Raw Normal View History

2023-07-16 14:29:40 +08:00
// Copyright 1998-2020 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RiderBlueprint : ModuleRules
{
public RiderBlueprint(ReadOnlyTargetRules Target) : base(Target)
{
#if UE_4_22_OR_LATER
PCHUsage = PCHUsageMode.NoPCHs;
#else
PCHUsage = PCHUsageMode.NoSharedPCHs;
#endif
bUseRTTI = true;
PublicDependencyModuleNames.Add("RD");
PrivateDependencyModuleNames.AddRange(new []
{
"Core",
"SlateCore",
"RiderLink",
"Slate",
"AssetRegistry",
"MessagingCommon",
"UnrealEd",
"UnrealEdMessages",
"Engine",
"CoreUObject"
});
}
}