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TG_ARPG/Content/Tengen/BPA/Base/GA_EnemyDeadth.uasset

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2023-07-21 01:46:37 +08:00
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2023-08-24 01:24:33 +08:00
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Actor <00>[a<>_(uvu<00><><EFBFBD><EFBFBD>u<00><00>V<EFBFBD><>J<EFBFBD><4A><EFBFBD><><CAA1>P<00>Cecl[urY<00><><EFBFBD><EFBFBD>sY q<00>X<00>K<EFBFBD><02>|nM<6E>t_[<5B><><EFBFBD>cu 6<>)H<><48>M<EFBFBD>`U<>|<7C><> 6<>)H<><48>M<EFBFBD>`U<>|<7C><>K<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gbL<62>Juu<00>ޏ= 0<>NO<4E>b<EFBFBD><17>8<EFBFBD><38> -t<><74>D2J<32><4A>@<40>bv<62>w -t<><74>D2J<32><4A>@<40>bv<62>w<EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gbL<62>Juu<00>po<70>]3<05>F<EFBFBD>bm<62><6D><EFBFBD><EFBFBD>D s<><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>:2ﴈ<32><EFB488> s<><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>:2ﴈ<32><EFB488><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>vh
Gameplay Ability <00>[a<>_(uvu<00><><EFBFBD><EFBFBD>u<00> <00>k)E<> K<> b<<3C><>g, <00>k)E<> K<> b<<3C><>g,<2C><00><00><><EFBFBD><EFBFBD>S<EFBFBD><53><EFBFBD>Return Value
^\
Attempts to commit the ability (spend resources, etc). This our last chance to fail. Child classes that override ActivateAbility must call this themselves!uufalsefalse<00>P<00>Fedw<00><><EFBFBD><EFBFBD>clurYpsY q<00>X<00><><DA9D><EFBFBD>C<EFBFBD>DS<44>'<27>/ u G<><47>!:NC<>ب<>:z<> G<><47>!:NC<>ب<>:z<>K<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gbL<62>Juu<00><00><>H<EFBFBD><04>H<EFBFBD><48>|<7C>\<5C><>a <10><>Sx<53> F<>3y<33>
PM<EFBFBD> <10><>Sx<53> F<>3y<33>
PMڡ<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gbL<62>Juu<00> <00><><EFBFBD>Ʌi^J<>nU<6E>m<EFBFBD><6D> <00><><EFBFBD>Ʌi^J<>nU<6E>m<EFBFBD><6D><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>vh
Ability System Blueprint Library <00>[a<>_(uvu<00><><EFBFBD><EFBFBD>u<00><><EFBFBD><EFBFBD><00> ={<7B><17>˰C<CBB0>*<2A>i<EFBFBD><69><EFBFBD> ={<7B><17>˰C<CBB0>*<2A>i<EFBFBD><69><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Actor
Actor <00>[a<>_(uvu<00><><EFBFBD><EFBFBD>u<00><00>V<EFBFBD><>J<EFBFBD><4A><EFBFBD><><CAA1> |<7C><><EFBFBD>s <0B>B<EFBFBD>Ę<EFBFBD>:e <0B> |<7C><><EFBFBD>s <0B>B<EFBFBD>Ę<EFBFBD>:e <0B>U<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Gameplay Tags
Gameplayh~{<7B>[hV <00>~<7E>g<08> c_(u <09><00>u<00><><EFBFBD><EFBFBD>u<00>5<>H<0E><19>M<EFBFBD>k<EFBFBD><6B>+<2B>;<3B> M<>Y<EFBFBD><59><EFBFBD><EFBFBD>E<EFBFBD>"qF<71> M<>Y<EFBFBD><59><EFBFBD><EFBFBD>E<EFBFBD>"qF<71> <00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Should Replicate
^\uutruefalse<00> eC<65><14><19>7 eC<65><14><19>7<EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Return Value
^\
Manually adds a set of tags to a given actor, and optionally replicates them.uufalsefalse<00>P<00>Fedw<00><><EFBFBD><EFBFBD>claurY<00><><EFBFBD><EFBFBD>sYq<00>X<00><>N}><3E>H<EFBFBD><48><EFBFBD>'t<>duQ@2<>,v C<><43>+<13><1C>Q@2<>,v C<><43>+<13><1C><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>vh
݄<>V Gameplayh~{<7B>^ <00>[a<>_(uvu<00><><EFBFBD><EFBFBD>u<00><><EFBFBD><EFBFBD><00>0<><30>%a<><61>A<EFBFBD>=<3D><>.(<28>30<><30>%a<><61>A<EFBFBD>=<3D><>.(<28>3<EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Single Tag
Gameplayh~{ <00>~<7E>g<00>u<00><><EFBFBD><EFBFBD>u(TagName="actor.state.Death")<00>5<>H<0E><19>M<EFBFBD>k<EFBFBD><6B>+<2B>;<3B>5<>H<0E><19>M<EFBFBD>k<EFBFBD><6B>+<2B>;<3B><><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Return Value
Gameplayh~{<7B>[hV <00>~<7E>g
R<>^N*NS+TUSNh~{<7B>vFGameplayTagContainer<01>u<00><><EFBFBD><EFBFBD>u<00> |<7C><><EFBFBD>s <0B>B<EFBFBD>Ę<EFBFBD>:e <0B>I<00>Fedw<00><><EFBFBD><EFBFBD>cl]urY<00><><EFBFBD><EFBFBD>sY@8=:;  p<00>@<00><><EFBFBD><EFBFBD>dk<64><6B><EFBFBD>p<EFBFBD><70><EFBFBD>y(u <0C>\ NO<><4F><03>(u0
<00>N_<1A>ޏ<EFBFBD>Q_<>~egы<7F>R<EFBFBD><52>0q<00>X=<3D>}<7D>r<EFBFBD>I<EFBFBD>ҭ<EFBFBD>h<EFBFBD><68>|u<00><>)<29> <0B>F<EFBFBD>Hј<01><>E<00><>)<29> <0B>F<EFBFBD>Hј<01><>E<EFBFBD><00><00><><EFBFBD><EFBFBD>)u<00><><EFBFBD><EFBFBD>]<00>K<01>JO<><4F><EFBFBD><11>L<EFBFBD>K<01>JO<><4F><EFBFBD><11>LΡ<00><00><><EFBFBD><EFBFBD>Juu<00><00>K
1J<15>H<EFBFBD><48><EFBFBD>p<EFBFBD>1<08><00>K
1J<15>H<EFBFBD><48><EFBFBD>p<EFBFBD>1<08><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Was Cancelled
^\uufalsefalse<00>I<00>Fedw<00><><EFBFBD><EFBFBD>clZurY<00><><EFBFBD><EFBFBD>sYq<00>X
o<EFBFBD><EFBFBD>#<23>M<EFBFBD><4D><1E><>=<3D><>u <1C>^<><7F>0K<30><4B>.<06> <20><1C>^<><7F>0K<30><4B>.<06> ߀<00><00><><EFBFBD><EFBFBD>)u<00><><EFBFBD><EFBFBD>Z<00>ޏ= 0<>NO<4E>b<EFBFBD><17>8<EFBFBD><38>ޏ= 0<>NO<4E>b<EFBFBD><17>8<EFBFBD><38><EFBFBD><00><00><><EFBFBD><EFBFBD>Juu<00> 6<>)H<><48>M<EFBFBD>`U<>|<7C><><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD>><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Event Data
Gameplay Event Data <00>~<7E>g<08> c_(u <09><01>u<00><><EFBFBD><EFBFBD>u<00>
[<5B>),<<3C>L<EFBFBD> <20>@<40>;<3B><>G<><47>0<EFBFBD><30><EFBFBD>@<40><>3<EFBFBD><33>V?<3F><00>V<EFBFBD><>J<EFBFBD><4A><EFBFBD><><CAA1>G<>ۗ<06>O<><08>)20<32><00>]<5D><><EFBFBD><1F>A<EFBFBD><41><EFBFBD>)<29>& <00><><EFBFBD>/)ȀL<C880><4C><EFBFBD>æ<EFBFBD><C3A6>3#<23><><EFBFBD>\oH<><48><EFBFBD>3<EFBFBD>| pD<70>Ș<EFBFBD>O<EFBFBD><4F>3<EFBFBD><33><EFBFBD>9<EFBFBD>!<21>B<><42>8G<38><47><EFBFBD>x<18><>UQ<>%<25>('C<><02><>T<EFBFBD>[<5B>),<<3C>L<EFBFBD> <20>@<40>;<3B><>[<5B>),<<3C>L<EFBFBD> <20>@<40>;<3B><>A KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!0DF5616B46F1C79C03B956A46D9F164B Event DataProtoPinDisplayName!CFDB59EA495DBDE8916469BCF5C58A5A
Event Tag<00><><EFBFBD><EFBFBD><01>u<00><><EFBFBD><EFBFBD>u<00><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD>G<><47>0<EFBFBD><30><EFBFBD>@<40><>3<EFBFBD><33>V?<3F>G<><47>0<EFBFBD><30><EFBFBD>@<40><>3<EFBFBD><33>V?<3F>B KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!D94B6F1946EC6E5A19DBECACD2768681 Event DataProtoPinDisplayName!21B2DF7245E56D4920426F9057E8D752 Instigator<00><><EFBFBD><EFBFBD>vu<00><><EFBFBD><EFBFBD>u<00><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD><00>V<EFBFBD><>J<EFBFBD><4A><EFBFBD><><CAA1><00>V<EFBFBD><>J<EFBFBD><4A><EFBFBD><><CAA1>F KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!FB80F7DA46DA373D1D217791E6A5A4A3 Event DataProtoPinDisplayName!663C165A4F94B99669E7E8B1122D55E8Target<00><><EFBFBD><EFBFBD>vu<00><><EFBFBD><EFBFBD>u<00> U)֭{>A<><41><EFBFBD> _ ={<7B><17>˰C<CBB0>*<2A>i<EFBFBD><69><EFBFBD><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD>G<>ۗ<06>O<><08>)20<32>G<>ۗ<06>O<><08>)20<32>D KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!78E479DE4E216BEDA50EA2BFE5B8F935 Event DataProtoPinDisplayName!9E31BB0845D265952FA81CB69ECAFB1COptional Object<00><><EFBFBD><EFBFBD>vu<00><><EFBFBD><EFBFBD>u<00><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD><00>]<5D><><EFBFBD><1F>A<EFBFBD><41><EFBFBD>)<29>& <00>]<5D><><EFBFBD><1F>A<EFBFBD><41><EFBFBD>)<29>& E KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!BB26D1A64B11260546165AB309E42776 Event DataProtoPinDisplayName!0DD19E08418FF11B06C5AFA5EFDAA284Optional Object 2<00><><EFBFBD><EFBFBD>vu<00><><EFBFBD><EFBFBD>u<00><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD><00><><EFBFBD>/)ȀL<C880><4C><EFBFBD>æ<EFBFBD><C3A6>3<00><><EFBFBD>/)ȀL<C880><4C><EFBFBD>æ<EFBFBD><C3A6>3? KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!0C9406014FA2A899359815863C348623 Event DataProtoPinDisplayName!8779CA904F779C4CB68351B5045DB340Context Handle<00><><EFBFBD><EFBFBD><01>u<00><><EFBFBD><EFBFBD>u<00><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD>#<23><><EFBFBD>\oH<><48><EFBFBD>3<EFBFBD>| #<23><><EFBFBD>\oH<><48><EFBFBD>3<EFBFBD>| C KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!7FCF12A44563A8BD6893C8BCC1636306 Event DataProtoPinDisplayName!F566919F43D0B3BB8DBCB98633F5CF63Instigator Tags<00><><EFBFBD><EFBFBD><01>u<00><><EFBFBD><EFBFBD>u<00><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD>pD<70>Ș<EFBFBD>O<EFBFBD><4F>3<EFBFBD><33><EFBFBD>9<EFBFBD>pD<70>Ș<EFBFBD>O<EFBFBD><4F>3<EFBFBD><33><EFBFBD>9<EFBFBD>H KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!6B06956C447B844D6732F6BAA97F82B8 Event DataProtoPinDisplayName!69EF0E87481B43D77DA7AFA094F90F58 Target Tags<00><><EFBFBD><EFBFBD><01>u<00><><EFBFBD><EFBFBD>u<00><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD>!<21>B<><42>8G<38><47><EFBFBD>x<18><>U!<21>B<><42>8G<38><47><EFBFBD>x<18><>U@ KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!0C2D22034193A804D9881AA416B5C933 Event DataProtoPinDisplayName!280DBD0841C585024E80D7ADF5850A67Event Magnitude<00><><EFBFBD><EFBFBD><01>Mu<00><06><><EFBFBD><EFBFBD><EFBFBD>E<7F>?<3F><>!<21><><EFBFBD>
gbL<62>Juu<00> -t<><74>D2J<32><4A>@<40>bv<62>w<00><>H<EFBFBD><04>H<EFBFBD><48>|<7C>\<5C><>a<00><>H<EFBFBD><04>H<EFBFBD><48>|<7C>\<5C><>a<EFBFBD><00><00><><EFBFBD><EFBFBD>Juu<00> G<><47>!:NC<>ب<>:z<>B<><42><EFBFBD><EFBFBD> <0A>E<EFBFBD>K(<28> ixKB<><42><EFBFBD><EFBFBD> <0A>E<EFBFBD>K(<28> ixK
<00>
AsyncTask<00><><EFBFBD><EFBFBD>vu<00><><EFBFBD><EFBFBD>u<00><00><><EFBFBD><EFBFBD>+zM<7A><4D><EFBFBD><15>U<EFBFBD><55><00><><EFBFBD><EFBFBD>+zM<7A><4D><EFBFBD><15>U<EFBFBD><55>|!F6D7CEB941670926F4108192C114060C On Completed<00><><EFBFBD><EFBFBD>Juu<00> <00>!<21><>f<EFBFBD>mE<6D><45><EFBFBD>"<22><><EFBFBD> <00><>- <0B>2<EFBFBD>D<EFBFBD>2 <09>[<5B>(<28><00><>- <0B>2<EFBFBD>D<EFBFBD>2 <09>[<5B>(<28>x!16DB2C664A709AF8B30082BE1B977251 On Blend Out<00><><EFBFBD><EFBFBD>Juu<00><00>`<60>d<EFBFBD><64> F<><46>F<EFBFBD><46><EFBFBD><EFBFBD>.<00>`<60>d<EFBFBD><64> F<><46>F<EFBFBD><46><EFBFBD><EFBFBD>.~!A4C15C34412F79D59EBD29A793AF7EC6On Interrupted<00><><EFBFBD><EFBFBD>Juu<00><00><18><10>N<><4E>þ<EFBFBD>0<EFBFBD>R<00><18><10>N<><4E>þ<EFBFBD>0<EFBFBD>Rz!79F927584B876727949662B21A6D9F1B On Cancelled<00><><EFBFBD><EFBFBD>Juu<00><00><>A<EFBFBD><0F>O<EFBFBD>x<<3C><><EFBFBD><00><>A<EFBFBD><0F>O<EFBFBD>x<<3C><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Owning Ability
Gameplay Ability <00>[a<>_(uvu<00><><EFBFBD><EFBFBD>u<00>
ߎM<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>
ߎM<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Task Instance Name
}T T
Set to override the name of this task, for later queryingkuuNoneNone<00>y<1C><><EFBFBD>%<25>G<EFBFBD><1B><>Ǎ<EFBFBD><C78D>y<1C><><EFBFBD>%<25>G<EFBFBD><1B><>Ǎ<EFBFBD><C78D>j<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Montage to Play
<00>R;u<><75>*YGY <00>[a<>_(u
The montage to play on the charactervu<00><><EFBFBD><EFBFBD>u<00><><EFBFBD><EFBFBD><00>]<5D><>4uv<75>F<EFBFBD>)4<>X$1B]<5D><>4uv<75>F<EFBFBD>)4<>X$1B<31><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Rate
nm<6E>p<08>US<55>|<7C>^ <09>
Change to play the montage faster or slower<00>Mu 1.000000 1.000000<00>:<3A><>K<EFBFBD><4B>(E<><45><EFBFBD>߹H<DFB9><48>:<3A><>K<EFBFBD><4B>(E<><45><EFBFBD>߹H<DFB9><48><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Start Section
}T T
If not empty, named montage section to start fromkuuNoneNone<00>?<3F><>F<EFBFBD><46><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD>%<25>?<3F><>F<EFBFBD><46><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD>%<25><00><00><><EFBFBD><EFBFBD>c<EFBFBD><63><EFBFBD>Stop when Ability Ends
^\
If true, this montage will be aborted if the ability ends normally. It is always stopped when the ability is explicitly cancelleduufalsetrue<00>i<><69>a<EFBFBD>̯N<CCAF><4E><EFBFBD>̙i<CC99>Wi<><69>a<EFBFBD>̯N<CCAF><4E><EFBFBD>̙i<CC99>W<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Anim Root Motion Translation Scale
nm<6E>p<08>US<55>|<7C>^ <09>
Change to modify size of root motion or set to 0 to block it entirely<00>Mu 1.000000 1.000000<00><00>BQV<7F>K<>U<EFBFBD><55><06><><EFBFBD><00>BQV<7F>K<>U<EFBFBD><55><06><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Start Time Seconds
nm<6E>p<08>US<55>|<7C>^ <09>
Starting time offset in montage, this will be overridden by StartSection if that is also set<00>Mu 0.000000 0.000000<00>utrue#Ability+ActivateAbilityFromEventg#Public/Abilities/GameplayAbility.h<00>ActivateAbilityFromEvent#Ability+ActivateAbilityFromEventg#Public/Abilities/GameplayAbility.h<00>ActivateAbilityFromEvent#Ability%Q/** Blueprint event, will be called if an ability ends normally or abnormally */+ OnEndAbilityg#Public/Abilities/GameplayAbility.h<00> OnEndAbility<00>JBlueprint event, will be called if an ability ends normally or abnormallytrue<00>!E7FBD4444D6C9B43932EEB8E7C5C8AD4u<00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>