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TG_ARPG/Content/Tengen/BPA/Attack/GA_AttackCombo_4.uasset

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2023-12-12 12:19:00 +08:00
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gbL<62>P<00><00><00> <00><><EFBFBD>&<26>~<7E>J<EFBFBD><4A>}aw$<24> <00><><EFBFBD>&<26>~<7E>J<EFBFBD><4A>}aw$ԝK2NodeTargetTarget<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Target
Gameplay Ability <00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00> ^<07>:N<>oA<6F>N<EFBFBD><4E><EFBFBD>H<EFBFBD><48> ^<07>:N<>oA<6F>N<EFBFBD><4E><EFBFBD>H<EFBFBD><48><EFBFBD><00><00><><EFBFBD><EFBFBD>S<EFBFBD><53><EFBFBD>Return Value
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Attempts to commit the ability (spend resources, etc). This our last chance to fail. Child classes that override ActivateAbility must call this themselves!<00><00>falsefalse<00>W<00>Cxv|f!<00>c<00> <00>c0~<00>_<00><><EFBFBD><EFBFBD>n`D<>W<EFBFBD><57>ݞ@<1F>
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gbL<62>P<00><00><00> <00><>K<EFBFBD>\<00>I<EFBFBD><49>tٟͥv <00><>K<EFBFBD>\<00>I<EFBFBD><49>tٟͥv<CDA5>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Target
Self <00>[a<>_(u<00><00><00><00> A<><41><EFBFBD><EFBFBD>hHL<48><4C>(<28>W<EFBFBD><57><EFBFBD> A<><41><EFBFBD><EFBFBD>hHL<48><4C>(<28>W<EFBFBD><57><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Spec Handle
Gameplay Effect Spec Handle <00>~<7E>g<00><00><00><><EFBFBD><EFBFBD><00><00><00><><15>V<EFBFBD>mO<6D>u<EFBFBD>}4<>W  y0<>|iH<69><48><EFBFBD>%<25>DJe y0<>|iH<69><48><EFBFBD>%<25>DJe`<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Instigator
Pawn <00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00>#<00><14><>K<EFBFBD><4B>A<EFBFBD>M(<28>;<3B><> ?%w<><07>M<><4D><EFBFBD><EFBFBD><EFBFBD>J)<29> ?%w<><07>M<><4D><EFBFBD><EFBFBD><EFBFBD>J)<29><><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Spawn Transform Rotation
<00>el<65>SO<00><00><00><><EFBFBD><EFBFBD><00>0, 0, 00, 0, 0<00> <00><><EFBFBD><EFBFBD>f <0C>D<EFBFBD><44>ѽ<EFBFBD> <0A><> BP<42><50>XΰO<CEB0><4F>LA<4C>Mr<4D> BP<42><50>XΰO<CEB0><4F>LA<4C>Mrˣ<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Spawn Transform Location
<00><00><00><><EFBFBD><EFBFBD><00>0, 0, 00, 0, 0<00> h+0<><30><EFBFBD> L<><4C><EFBFBD><EFBFBD><06><> T3<54>.<2E>/<2F>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD>4<EFBFBD> T3<54>.<2E>/<2F>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Owner
Actor <00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00>#<00><14><>K<EFBFBD><4B>A<EFBFBD>M(<28>;<3B><>W<00>Fxw<00><00><><EFBFBD><EFBFBD>v|<00><00>c<00><00>c<00>
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CompletedHello<00><00><><EFBFBD><EFBFBD><EFBFBD>R>O<><4F>f<EFBFBD>!juP<00><><EFBFBD><EFBFBD><EFBFBD>R>O<><4F>f<EFBFBD>!juP<00><00><><EFBFBD><EFBFBD><00><00>truetrue<00><1C>!<1E>O<EFBFBD>G<EFBFBD><47>*'<08>L<EFBFBD><1C>!<1E>O<EFBFBD>G<EFBFBD><47>*'<08>L<EFBFBD><00><00><><EFBFBD><EFBFBD><00><00>truetrue<00>'<27>2)<29>5yF<79>{m<>6{P'<27>2)<29>5yF<79>{m<>6{P<><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>.(R=0.000000,G=0.660000,B=1.000000,A=1.000000).(R=0.000000,G=0.660000,B=1.000000,A=1.000000)<00><15>i<EFBFBD>ߜ<EFBFBD>E<EFBFBD>G<EFBFBD>n<EFBFBD>-<2D>~<15>i<EFBFBD>ߜ<EFBFBD>E<EFBFBD>G<EFBFBD>n<EFBFBD>-<2D>~8<00><00><><EFBFBD><EFBFBD><00>T<00> 2.000000 2.000000<00>p,<2C><><`
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H<EFBFBD>3>rI<72> m<00><00><><EFBFBD><EFBFBD>{<00><00>NoneNone<00>W<00><00>xw<00><00><><EFBFBD><EFBFBD>v|<00>u<00>_<00><><EFBFBD>w<EFBFBD><77>#G<><47><EFBFBD><EFBFBD><EFBFBD>Y{<7B>c<00><00>c<00>Hc~<00>_<00><><EFBFBD><EFBFBD>*mEF<45><46><EFBFBD>7T<37><54> <20><00><><EFBFBD>q<EFBFBD>dE<>7<EFBFBD><37><EFBFBD>GL^<00><><EFBFBD>q<EFBFBD>dE<>7<EFBFBD><37><EFBFBD>GL^Q<00><00><><EFBFBD><EFBFBD>P<00><00><00> :<3A>2<EFBFBD><32><EFBFBD>H<><48>>Q<><51>?<3F><00><><EFBFBD>/<2F><><EFBFBD>E<EFBFBD><45>Sil<69><00><><EFBFBD>/<2F><><EFBFBD>E<EFBFBD><45>Sil<69><6C><00><00><><EFBFBD><EFBFBD>P<00><00><00>1<>*<2A><1D><C<><16>?"<04>1<>*<2A><1D><C<><16>?"<04><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00> .<2E><>am<61>O<EFBFBD><4F><EFBFBD>R<EFBFBD><52><00><00>2<><32>T<EFBFBD>D<EFBFBD><44><EFBFBD>/<2F><><EFBFBD><00>2<><32>T<EFBFBD>D<EFBFBD><44><EFBFBD>/<2F><><EFBFBD>/<00><00><><EFBFBD><EFBFBD>0<00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>W<00>Fxw<00><00><><EFBFBD><EFBFBD>v|<00><00>c@<00>c@
&>?<EAB~<00>_L.<2E><><EFBFBD>%^M<>y<>-<0F>
]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68>]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68>Q<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gbL<62>P<00><00><00><00>DPu/vI<76>k<EFBFBD>?Ď}<7D><00>[<5B>Ӯ<EFBFBD>9C<39>\J<>[<07><00>[<5B>Ӯ<EFBFBD>9C<39>\J<>[<07><><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gbL<62>P<00><00><00>
<00>y<EFBFBD>WA<13>E<EFBFBD><45><07><><EFBFBD>_w<00>`F:<3A><>E<EFBFBD>D<EFBFBD>_<0F>`<60><00>`F:<3A><>E<EFBFBD>D<EFBFBD>_<0F>`<60><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Target
Kismet<00>|<7C>~<7E>^ <00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>\<5C><19>w:BM<42><4D> <0C>ӧOV\<5C><19>w:BM<42><4D> <0C>ӧOV<4F><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>World Context Object
<00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00>"<22><><EFBFBD>̈<EFBFBD>F<EFBFBD>#<23><> <09>d<EFBFBD>"<22><><EFBFBD>̈<EFBFBD>F<EFBFBD>#<23><> <09>d<EFBFBD>a<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>In String
W[&{2N
<00><><EFBFBD><EFBFBD><EFBFBD>Q0R<30>e<EFBFBD>_<EFBFBD>vW[&{2N<00><00><00>CancleHello<00><00><><EFBFBD><EFBFBD><EFBFBD>R>O<><4F>f<EFBFBD>!juP<00><><EFBFBD><EFBFBD><EFBFBD>R>O<><4F>f<EFBFBD>!juP<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Print to Screen
^\
/f&T\<5C><><EFBFBD>QSbpS0RO\U^<00><00>truetrue<00><1C>!<1E>O<EFBFBD>G<EFBFBD><47>*'<08>L<EFBFBD><1C>!<1E>O<EFBFBD>G<EFBFBD><47>*'<08>L<EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Print to Log
^\
/f&T\<5C><><EFBFBD>QSbpS0R<30>e<EFBFBD>_<00><00>truetrue<00>'<27>2)<29>5yF<79>{m<>6{P'<27>2)<29>5yF<79>{m<>6{P<><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Text Color
<00>~'`<60><>r<EFBFBD> <00>~<7E>g
<00><>>f:y<>v<EFBFBD>e,g<><67>r<EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>.(R=0.000000,G=0.660000,B=1.000000,A=1.000000).(R=0.000000,G=0.660000,B=1.000000,A=1.000000)<00><15>i<EFBFBD>ߜ<EFBFBD>E<EFBFBD>G<EFBFBD>n<EFBFBD>-<2D>~<15>i<EFBFBD>ߜ<EFBFBD>E<EFBFBD>G<EFBFBD>n<EFBFBD>-<2D>~8<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Duration
nm<6E>p<08>US<55>|<7C>^ <09>
>f:y<>e<65><08><>YPrint to Screen:Ntrue <09>0<>YO(u<1F>pe <0C>R\<5C>NM<4E>n<6E>R}<7D><>e<65>0<00>T<00> 2.000000 2.000000<00>p,<2C><><`
H<EFBFBD>3>rI<72> p,<2C><><`
H<EFBFBD>3>rI<72> m<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Key
}T T
<00>Y<EFBFBD>g<EFBFBD>c<EFBFBD>O<EFBFBD>NN*N^<5E>zz.<2E> <0C><>mo`\(u<>v T<>v.<2E><>fbcO\U^
N<EFBFBD>v<EFBFBD>NUO<EFBFBD>s g<>mo`0{<00><00>NoneNone<00>W<00>Fxw<00><00><><EFBFBD><EFBFBD>v|<00><00>c <00>c
&>?<EAB~<00>_<00><><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD>I<EFBFBD> <0A><><EFBFBD>u;<3B>
]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68>]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68>Q<00><00><><EFBFBD><EFBFBD>P<00><00><00>ݣ<10>ab<61>B<EFBFBD><42>F<EFBFBD>A<15><><00>[<5B>Ӯ<EFBFBD>9C<39>\J<>[<07><00>[<5B>Ӯ<EFBFBD>9C<39>\J<>[<07><><00><00><><EFBFBD><EFBFBD>P<00><00><00><00>k&8dLC<4C>sx <20><01>5<00>`F:<3A><>E<EFBFBD>D<EFBFBD>_<0F>`<60><00>`F:<3A><>E<EFBFBD>D<EFBFBD>_<0F>`<60><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>\<5C><19>w:BM<42><4D> <0C>ӧOV\<5C><19>w:BM<42><4D> <0C>ӧOV<4F><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>"<22><><EFBFBD>̈<EFBFBD>F<EFBFBD>#<23><> <09>d<EFBFBD>"<22><><EFBFBD>̈<EFBFBD>F<EFBFBD>#<23><> <09>d<EFBFBD>a<00><00><><EFBFBD><EFBFBD><00><00><00>BlendHello<00><00><><EFBFBD><EFBFBD><EFBFBD>R>O<><4F>f<EFBFBD>!juP<00><><EFBFBD><EFBFBD><EFBFBD>R>O<><4F>f<EFBFBD>!juP<00><00><><EFBFBD><EFBFBD><00><00>truetrue<00><1C>!<1E>O<EFBFBD>G<EFBFBD><47>*'<08>L<EFBFBD><1C>!<1E>O<EFBFBD>G<EFBFBD><47>*'<08>L<EFBFBD><00><00><><EFBFBD><EFBFBD><00><00>truetrue<00>'<27>2)<29>5yF<79>{m<>6{P'<27>2)<29>5yF<79>{m<>6{P<><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>.(R=0.000000,G=0.660000,B=1.000000,A=1.000000).(R=0.000000,G=0.660000,B=1.000000,A=1.000000)<00><15>i<EFBFBD>ߜ<EFBFBD>E<EFBFBD>G<EFBFBD>n<EFBFBD>-<2D>~<15>i<EFBFBD>ߜ<EFBFBD>E<EFBFBD>G<EFBFBD>n<EFBFBD>-<2D>~8<00><00><><EFBFBD><EFBFBD><00>T<00> 2.000000 2.000000<00>p,<2C><><`
H<EFBFBD>3>rI<72> p,<2C><><`
H<EFBFBD>3>rI<72> m<00><00><><EFBFBD><EFBFBD>{<00><00>NoneNone<00>W<00>Fxw<00><00><><EFBFBD><EFBFBD>v|<00><00>c<00>c<00>
&>?<EAB~<00>_<00><^H<>|.Hͣ<07><>
]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68>]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68>Q<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gbL<62>P<00><00><00><00><>%<25><>mK<><4B>T<EFBFBD><54><EFBFBD>)(<00>[<5B>Ӯ<EFBFBD>9C<39>\J<>[<07><00>[<5B>Ӯ<EFBFBD>9C<39>\J<>[<07><><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gbL<62>P<00><00><00>
<00>y<EFBFBD>WA<13>E<EFBFBD><45><07><><EFBFBD>_w<00>`F:<3A><>E<EFBFBD>D<EFBFBD>_<0F>`<60><00>`F:<3A><>E<EFBFBD>D<EFBFBD>_<0F>`<60><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Target
Kismet<00>|<7C>~<7E>^ <00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>\<5C><19>w:BM<42><4D> <0C>ӧOV\<5C><19>w:BM<42><4D> <0C>ӧOV<4F><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>World Context Object
<00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00>"<22><><EFBFBD>̈<EFBFBD>F<EFBFBD>#<23><> <09>d<EFBFBD>"<22><><EFBFBD>̈<EFBFBD>F<EFBFBD>#<23><> <09>d<EFBFBD>a<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>In String
W[&{2N
<00><><EFBFBD><EFBFBD><EFBFBD>Q0R<30>e<EFBFBD>_<EFBFBD>vW[&{2N<00><00><00> InterruptedHello<00><00><><EFBFBD><EFBFBD><EFBFBD>R>O<><4F>f<EFBFBD>!juP<00><><EFBFBD><EFBFBD><EFBFBD>R>O<><4F>f<EFBFBD>!juP<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Print to Screen
^\
/f&T\<5C><><EFBFBD>QSbpS0RO\U^<00><00>truetrue<00><1C>!<1E>O<EFBFBD>G<EFBFBD><47>*'<08>L<EFBFBD><1C>!<1E>O<EFBFBD>G<EFBFBD><47>*'<08>L<EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Print to Log
^\
/f&T\<5C><><EFBFBD>QSbpS0R<30>e<EFBFBD>_<00><00>truetrue<00>'<27>2)<29>5yF<79>{m<>6{P'<27>2)<29>5yF<79>{m<>6{P<><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Text Color
<00>~'`<60><>r<EFBFBD> <00>~<7E>g
<00><>>f:y<>v<EFBFBD>e,g<><67>r<EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>.(R=0.000000,G=0.660000,B=1.000000,A=1.000000).(R=0.000000,G=0.660000,B=1.000000,A=1.000000)<00><15>i<EFBFBD>ߜ<EFBFBD>E<EFBFBD>G<EFBFBD>n<EFBFBD>-<2D>~<15>i<EFBFBD>ߜ<EFBFBD>E<EFBFBD>G<EFBFBD>n<EFBFBD>-<2D>~8<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Duration
nm<6E>p<08>US<55>|<7C>^ <09>
>f:y<>e<65><08><>YPrint to Screen:Ntrue <09>0<>YO(u<1F>pe <0C>R\<5C>NM<4E>n<6E>R}<7D><>e<65>0<00>T<00> 2.000000 2.000000<00>p,<2C><><`
H<EFBFBD>3>rI<72> p,<2C><><`
H<EFBFBD>3>rI<72> m<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Key
}T T
<00>Y<EFBFBD>g<EFBFBD>c<EFBFBD>O<EFBFBD>NN*N^<5E>zz.<2E> <0C><>mo`\(u<>v T<>v.<2E><>fbcO\U^
N<EFBFBD>v<EFBFBD>NUO<EFBFBD>s g<>mo`0{<00><00>NoneNone<00>W<00>Cxv|\!<00>c<00><00>c~<00>_<00>I<EFBFBD><49>Y<EFBFBD>{L<>Ц<EFBFBD>n<EFBFBD> <0A><><00>ޔu<DE94><75>H<><48><EFBFBD>P:t<00>ޔu<DE94><75>H<><48><EFBFBD>P:t<15>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>N<><4E>Xd<58>I<EFBFBD><49>Ui<55>Ͷ<EFBFBD>N<><4E>Xd<58>I<EFBFBD><49>Ui<55>Ͷ<EFBFBD><CDB6><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00> #<23><>aR<61>H<EFBFBD><48><EFBFBD>Pem<65><6D>#<00><><EFBFBD><EFBFBD><EFBFBD>˔C<CB94>P ]<5D>+<02>W<00>Cxv|t!<00>c<00><00>c<00>~<00>_<00> <0C>,V<><56>D<EFBFBD>p<EFBFBD><70> <09><><00><><19><<3C><>B<EFBFBD>p<EFBFBD>5<EFBFBD>ih<00><><19><<3C><>B<EFBFBD>p<EFBFBD>5<EFBFBD>ih<08>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Target
Gameplay Ability <00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00><00>'C <0B><0E>B<EFBFBD> )<29>S<EFBFBD><53><00>'C <0B><0E>B<EFBFBD> )<29>S<EFBFBD><53>Y<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Gameplay Effect Class
Gameplay Effect {|_(u0<00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><13><><EFBFBD>m<EFBFBD>H<EFBFBD>
<>]a<00><13><><EFBFBD>m<EFBFBD>H<EFBFBD>
<>]aq<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Level
nm<6E>p<08>US<55>|<7C>^ <09><00>T<00> 1.000000 1.000000<00><00><><15>V<EFBFBD>mO<6D>u<EFBFBD>}4<>W <00><><15>V<EFBFBD>mO<6D>u<EFBFBD>}4<>W <0A><00><00><><EFBFBD><EFBFBD>F<EFBFBD><46><EFBFBD>Return Value
Gameplay Effect Spec Handle <00>~<7E>g
Convenience method for abilities to get outgoing gameplay effect specs (for example, to pass on to projectiles to apply to whoever they hit)<01><00><00><><EFBFBD><EFBFBD><00><00> A<><41><EFBFBD><EFBFBD>hHL<48><4C>(<28>W<EFBFBD><57><EFBFBD>W<00>Fxw<00><00><><EFBFBD><EFBFBD>v|5<00>c<00><00>c0~<00>_]ʭWҨA<>*^<5E>N<EFBFBD><06><><00>k&8dLC<4C>sx <20><01>5<00>k&8dLC<4C>sx <20><01>5Q<00><00><><EFBFBD><EFBFBD>P<00><00><00><00>[<5B>Ӯ<EFBFBD>9C<39>\J<>[<07><00>!W(e!<21>G<EFBFBD><47>ݫ<EFBFBD>\L<><00>!W(e!<21>G<EFBFBD><47>ݫ<EFBFBD>\Lӳ!D969F5814C9D529D6002279B2970AEF4
Completed<00><><EFBFBD><EFBFBD>P<00><00><00><00><>9<EFBFBD><1A>N<><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28>񤝫D/I<>e<EFBFBD>1<10>d񤝫D/I<>e<EFBFBD>1<10>d<03>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>MC<4D><43><EFBFBD>&L<><4C>nq<6E><71><EFBFBD><EFBFBD>MC<4D><43><EFBFBD>&L<><4C>nq<6E><71><EFBFBD><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>p<>Ei<45>^<5E>N<EFBFBD>{U<><55>&<26><>p<>Ei<45>^<5E>N<EFBFBD>{U<><55>&<26><>8<00><00><><EFBFBD><EFBFBD><00>T<00>0.20.2<00>W'<27>Y M<><4D><EFBFBD><EFBFBD><EFBFBD>CWXW'<27>Y M<><4D><EFBFBD><EFBFBD><EFBFBD>CWXp<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>>(Linkage=-1,UUID=-1,ExecutionFunction="",CallbackTarget=None) LatentInfo<00>W<00>Cxv|\!<00>c0<00>c<00><><EFBFBD><EFBFBD>Hc~<00>_0q<1D><><EFBFBD>J<EFBFBD>{<7B><>xe
<EFBFBD><EFBFBD><00>UX;:<3A>D<EFBFBD>b<EFBFBD>|yA<79><41><00>UX;:<3A>D<EFBFBD>b<EFBFBD>|yA<79><41><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>@!%<25><><EFBFBD> F<>I<EFBFBD><49><EFBFBD>)Y<>@!%<25><><EFBFBD> F<>I<EFBFBD><49><EFBFBD>)Y<><59><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00> &ks<6B>r<EFBFBD>HM<48><4D><1E>ݶ<EFBFBD>W<00><00>xv|<00>u<00>_<00><>|W<1E>oN<6F><4E><EFBFBD>7߇O!<00>c<00><00>c<00>~<00>_<00>5<EFBFBD>\<07>F<EFBFBD><46><EFBFBD>*Y6ͩ<36>)a<>N]sF<73>x<08>#8S)a<>N]sF<73>x<08>#8SQ<00><00><><EFBFBD><EFBFBD>P<00><00><00>d<19>S<EFBFBD>9gH<67><04>$'<27><>u<><75>5Cu<43>E<EFBFBD><45>k6<>r<EFBFBD>u<><75>5Cu<43>E<EFBFBD><45>k6<>r<EFBFBD><72><00><00><><EFBFBD><EFBFBD>P<00><00><00>"<22>K><3E><>B<EFBFBD>F<EFBFBD>?~<7E>"<22>K><3E><>B<EFBFBD>F<EFBFBD>?K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><00> <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>V<><56> <09> <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>V<><56> <09><07><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>!<21><><EFBFBD>K<EFBFBD><4B>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>O<><4F>}<7D>F<><46><EFBFBD>P<EFBFBD>^\<5C>O<><4F>}<7D>F<><46><EFBFBD>P<EFBFBD>^\<5C>`<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><00>|<1C>'<13>@<40><><EFBFBD>duEX<00>SSn U@<40><><EFBFBD><EFBFBD>J\7<00>SSn U@<40><><EFBFBD><EFBFBD>J\7<><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>0, 0, 00, 0, 0<00>x<>C-%uuL<75><12>f<EFBFBD><66><EFBFBD>j<00>vnزk<D8B2>O<EFBFBD><4F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>}<7D><00>vnزk<D8B2>O<EFBFBD><4F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>}<7D><><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>0, 0, 00, 0, 0<00><00>'F<>c 2J<32>_B<19>
r<11>$<24><><EFBFBD>=H<><48>,<2C>o}<0E><11>$<24><><EFBFBD>=H<><48>,<2C>o}<0E><><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00><1E><><EFBFBD>z<1C>G<EFBFBD>*<2A>l<1A>D<EFBFBD>4|<00>V<00><00>@ c<00><00>cHc~<00>_<00><>|W<1E>oN<6F><4E><EFBFBD>7߇O<02><00><> <0A><> <20>G<EFBFBD><47>k<> <0A><><00><> <0A><> <20>G<EFBFBD><47>k<> <0A><><EFBFBD><00><00><><EFBFBD><EFBFBD>6<00><00><00><>|W<1E>oN<6F><4E><EFBFBD>7߇O<00><00>*f9+<2B>7E<37><45>p<EFBFBD><70>y<EFBFBD><00>*f9+<2B>7E<37><45>p<EFBFBD><70>y<EFBFBD><13><00><00><><EFBFBD><EFBFBD>P<00><00><00> KdcU<63><55>QN<51><4E><EFBFBD><EFBFBD><EFBFBD><08><00>Øhc<1F>O<EFBFBD><4F><EFBFBD>b[I9d<00>Øhc<1F>O<EFBFBD><4F><EFBFBD>b[I9d<39><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>"N<><4E>4)<29>qI<71>+<2B>w:<3A>/<00>N<EFBFBD>bHs<48>I<EFBFBD><49><EFBFBD><10><><EFBFBD><EFBFBD><00>N<EFBFBD>bHs<48>I<EFBFBD><49><EFBFBD><10><><EFBFBD><EFBFBD>`<00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>"л٘<D0BB><D998><EFBFBD>G<EFBFBD>q<14>m<><6D><00><>V<EFBFBD><56>Z^H<>„7<><00><>V<EFBFBD><56>Z^H<>„7<><06><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>"d<><64><EFBFBD><EFBFBD><EFBFBD>EG<45>`<60>o<>6a<00>Y<59>&<26>B<>^_<1C><>X<EFBFBD><00>Y<59>&<26>B<>^_<1C><><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>"<00>?<3F><><EFBFBD>KF<>]j<>Fk<46>-Y<><59><EFBFBD>taN<61><4E><EFBFBD> F<>-Y<><59><EFBFBD>taN<61><4E><EFBFBD> F<><46><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>"<00>y<EFBFBD><79><EFBFBD>D<EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD>G<EFBFBD><47>.<00><00><00><00><><EFBFBD><EFBFBD><00>`<00><00><00><><EFBFBD><EFBFBD><00><00><00><00><00><><EFBFBD><EFBFBD><00><00><00><00><00><><EFBFBD><EFBFBD><00><00><00><00><00><><EFBFBD><EFBFBD><00>4|<00>V<00><00>" c<00><00>c<00>~<00>_i<>3<EFBFBD><12>9A<39><41>9<EFBFBD><39><EFBFBD>N<02><00><>h<EFBFBD>M<><4D>3%q<><00><>h<EFBFBD>M<><4D>3%q<><71><00><00><><EFBFBD><EFBFBD>6<00><00>i<>3<EFBFBD><12>9A<39><41>9<EFBFBD><39><EFBFBD>N<00>d<19>S<EFBFBD>9gH<67><04>$'<27><>d<19>S<EFBFBD>9gH<67><04>$'<27><><EFBFBD><00><00><><EFBFBD><EFBFBD>P<00><00><00>)a<>N]sF<73>x<08>#8S!<21><><EFBFBD>K<EFBFBD><4B>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD>!<21><><EFBFBD>K<EFBFBD><4B>a<EFBFBD><61><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00> <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD>V<><56> <09><00>|<1C>'<13>@<40><><EFBFBD>duEX<00>|<1C>'<13>@<40><><EFBFBD>duEX`<00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>O<><4F>}<7D>F<><46><EFBFBD>P<EFBFBD>^\<5C>x<>C-%uuL<75><12>f<EFBFBD><66><EFBFBD>jx<>C-%uuL<75><12>f<EFBFBD><66><EFBFBD>j<EFBFBD><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00>SSn U@<40><><EFBFBD><EFBFBD>J\7<00>'F<>c 2J<32>_B<19>
r<00>'F<>c 2J<32>_B<19>
r<EFBFBD><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><00>vnزk<D8B2>O<EFBFBD><4F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>}<7D><1E><><EFBFBD>z<1C>G<EFBFBD>*<2A>l<1A>D<EFBFBD><1E><><EFBFBD>z<1C>G<EFBFBD>*<2A>l<1A>D<EFBFBD><44><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00><11>$<24><><EFBFBD>=H<><48>,<2C>o}<0E><00><00><00><00><><EFBFBD><EFBFBD><00>`<00><00><00><><EFBFBD><EFBFBD><00><00><00><00><00><><EFBFBD><EFBFBD><00><00><00><00><00><><EFBFBD><EFBFBD><00><00><00><00><00><><EFBFBD><EFBFBD><00><00><00><00><><EFBFBD><EFBFBD>c0<00>c~<00>_<00><><EFBFBD><EFBFBD><EFBFBD>_F<5F>}<7D>*<2A><><EFBFBD>V<EFBFBD><00>6<EFBFBD><36><EFBFBD>FkD<6B><06><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>6<EFBFBD><36><EFBFBD>FkD<6B><06><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>#<00><14><>K<EFBFBD><4B>A<EFBFBD>M(<28>;<3B><> .<2E><>am<61>O<EFBFBD><4F><EFBFBD>R<EFBFBD><52><00> .<2E><>am<61>O<EFBFBD><4F><EFBFBD>R<EFBFBD><52><00> <00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>1<>*<2A><1D><C<><16>?"<04><00>P7)~<7E>3D<33><44>><3E>N:$<24><00>P7)~<7E>3D<33><44>><3E>N:$<24>#<00><00><><EFBFBD><EFBFBD><00><00><00>M<00>Fxw<00><00><><EFBFBD><EFBFBD>v|d<00>~<00>_<00>k<EFBFBD>d<EFBFBD>SFL<46>֓{<7B><>,i<><00><>T!<21>}II<49>XBU<42><55>@<00><>T!<21>}II<49>XBU<42><55>@<40><00><00><><EFBFBD><EFBFBD>6<00><00><><EFBFBD><EFBFBD>d<00><00><>^|K<><4B>@<40><>S0"<22>2<00><>^|K<><4B>@<40><>S0"<22>2<12><00><00><><EFBFBD><EFBFBD>P<00><00><00> <1D><>6<EFBFBD>չ@<40><><EFBFBD><EFBFBD><EFBFBD>]<5D><>M<00>Fxw<00><00><><EFBFBD><EFBFBD>v|g<00><00>c<00><EAC}<00>XTThis node is disabled and will not be called.
Drag off pins to build functionality.~<00>_j<>}NMK<4D><4B>i<><69>Z<1B><00>ų<EFBFBD>$U<>D<EFBFBD><44>W<EFBFBD><57> c<><00>ų<EFBFBD>$U<>D<EFBFBD><44>W<EFBFBD><57> c<><63><00><00><><EFBFBD><EFBFBD>6<00><00><><EFBFBD><EFBFBD>g<00><00><><EFBFBD>j6E<>G<>@z<><00><><EFBFBD>j6E<>G<>@z<><00><00><00><><EFBFBD><EFBFBD>P<00><00><00>4N<34><4E><EFBFBD>.<L<>)w)G<><47>w4N<34><4E><EFBFBD>.<L<>)w)G<><47>w$<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Was Cancelled
^\<00><00>falsefalse<00>c<00><00>c@~<00>_<00>o<EFBFBD>T<EFBFBD>d<EFBFBD>B<EFBFBD>=<1C><>Ș<EFBFBD><00><>1r<31><72><EFBFBD>N<EFBFBD>4<EFBFBD>爛W<00><>1r<31><72><EFBFBD>N<EFBFBD>4<EFBFBD>爛WQ<00><00><><EFBFBD><EFBFBD>P<00><00><00>s<>yD<79>@<40>9<EFBFBD>Q<>]<5D>c<1B>_::<3A>N<EFBFBD><4E>F<EFBFBD><35>c<1B>_::<3A>N<EFBFBD><4E>F<EFBFBD><35>3<00><00><><EFBFBD><EFBFBD><00><00>truetrue<00>!S<><12>^u<>H<EFBFBD>4mrhf+=<00><><19><>ڏ@<40>L<>L%<25><><00><><19><>ڏ@<40>L<>L%<25>ѳK2Nodetruetrue<00><><EFBFBD><EFBFBD>P<00><00><00> <04><><EFBFBD><EFBFBD>mlH<6C>}+<2B>i<EFBFBD><69><EFBFBD><1F>7K <0A>I<EFBFBD><49>7<EFBFBD>;<3B>-<2D><1F>7K <0A>I<EFBFBD><49>7<EFBFBD>;<3B>-<2D>;K2Nodefalsefalse<00><><EFBFBD><EFBFBD>P<00><00><00><00>|<00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>c<00><00>c~<00>_<00>9<EFBFBD>l<02><>K<EFBFBD><4B><EFBFBD><EFBFBD>+ <0A><><EFBFBD><00>k֛#.0K<EFBFBD>c\<18><><EFBFBD>K<00>k֛#.0K<EFBFBD>c\<18><><EFBFBD>KQ<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gbL<62>P<00><00><00><00><><EFBFBD><15>h{G<>Р<EFBFBD>[1WR<00><><EFBFBD><15>h{G<>Р<EFBFBD>[1WR<57><00><00><><EFBFBD><EFBFBD>P<00><00><00><00>V<EFBFBD>)U?<3F>M<EFBFBD><4D>/\D|z<><00>V<EFBFBD>)U?<3F>M<EFBFBD><4D>/\D|z<><00>
AsyncTask<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>L<><4C>Q<EFBFBD>8@<40>6!Z<>p/L<><4C>Q<EFBFBD>8@<40>6!Z<>p/<2F>!92E186E14B0B1DB17A9B90BC36D2CA68 On Completed<00><><EFBFBD><EFBFBD>P<00><00><00>]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68>ݣ<10>ab<61>B<EFBFBD><42>F<EFBFBD>A<15><>ݣ<10>ab<61>B<EFBFBD><42>F<EFBFBD>A<15>Ć!22A8A4944DAA69A8D9E590858193152C On Blend Out<00><><EFBFBD><EFBFBD>P<00><00><00>]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68><00><>%<25><>mK<><4B>T<EFBFBD><54><EFBFBD>)(<00><>%<25><>mK<><4B>T<EFBFBD><54><EFBFBD>)(<28>!72F551474F9C9F43099DA5A6C4F3C54FOn Interrupted<00><><EFBFBD><EFBFBD>P<00><00><00>]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68><00>DPu/vI<76>k<EFBFBD>?Ď}<7D><00>DPu/vI<76>k<EFBFBD>?Ď}<7D><>!D8565AF24B8133B5834DB5AB54EF8C5C On Cancelled<00><><EFBFBD><EFBFBD>P<00><00><00>]<5D><15><>Y<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>_h<68>s<>yD<79>@<40>9<EFBFBD>Q<>]<5D>s<>yD<79>@<40>9<EFBFBD>Q<>]<5D>L!F0B5AD384C0E576C92D15D8CCB281F0FEvent Received<00><><EFBFBD><EFBFBD>P<00><00><00><00><>1r<31><72><EFBFBD>N<EFBFBD>4<EFBFBD>爛WN<>9<EFBFBD>8(@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<>9<EFBFBD>8(@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Event Tag
Gameplayh~{ <00>~<7E>g<01><00><00><><EFBFBD><EFBFBD><00><00>!<00><08><EFBFBD>:O<><<3C><><EFBFBD>/<2F>(<00><><EFBFBD>F>GN<47><4E>,<2C>/<2F>(<00><><EFBFBD>F>GN<47><4E>,<2C>/<2F>(K<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Event Data
Gameplay Event Data <00>~<7E>g<01><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD>8<><38>G<EFBFBD><EFBFBD>9#<23><00><><EFBFBD>8<><38>G<EFBFBD><EFBFBD>9#<23><><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Owning Ability
Gameplay Ability <00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><07> <09>K<EFBFBD>ߑ}<7D>z<1C><00><><EFBFBD><07> <09>K<EFBFBD>ߑ}<7D>z<1C><><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Task Instance Name
}T T{<00><00>NoneNone<00><00>@<40>A<EFBFBD>DH<><12><><<3C>1<EFBFBD><00>@<40>A<EFBFBD>DH<><12><><<3C>1<EFBFBD>z<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Montage to Play
<00>R;u<><75>*YGY <00>[a<>_(u<00><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>L<EFBFBD><10><19>f<EFBFBD>F<00><><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>L<EFBFBD><10><19>f<EFBFBD>FO<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Event Tags
Gameplayh~{<7B>[hV <00>~<7E>g<00><00><00><><EFBFBD><EFBFBD><00>8(GameplayTags=((TagName="actor.ability.attack.Combo")))<00><00><>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD><05>7<EFBFBD><00><>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD><05>7<EFBFBD><37><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Rate
nm<6E>p<08>US<55>|<7C>^ <09><00>T<00> 1.000000 1.000000<00><00>Ǎ1 !~K<>mr<6D><72>KQ<4B><00>Ǎ1 !~K<>mr<6D><72>KQ<4B><51><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Start Section
}T T{<00><00>NoneNone<00>+{c/lӛB<D39B><42>y';W<>+{c/lӛB<D39B><42>y';W<>"<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Stop when Ability Ends
^\<00><00>truetrue<00>Ed
<EFBFBD><EFBFBD>/7N<37>ʪ<>j<EFBFBD>3Ed
<EFBFBD><EFBFBD>/7N<37>ʪ<>j<EFBFBD>3 <00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Anim Root Motion Translation Scale
nm<6E>p<08>US<55>|<7C>^ <09><00>T<00> 1.000000 1.000000<00>W<00><00>xw<00><00><><EFBFBD><EFBFBD>v|<00>u<00>_<00>qZ<71><5A><EFBFBD><EFBFBD>E<EFBFBD><45>ð<1F><>z<EFBFBD>c<00>
<00>cp<><70><EFBFBD>~<00>_<00>8<EFBFBD>ˡ<EFBFBD><CBA1>E<EFBFBD><45><EFBFBD><EFBFBD><E280AC><EFBFBD><00><>9<EFBFBD><1A>N<><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><00><>9<EFBFBD><1A>N<><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28>Q<00><00><><EFBFBD><EFBFBD>P<00><00><00><00>!W(e!<21>G<EFBFBD><47>ݫ<EFBFBD>\L<><00>[<5B>Ӯ<EFBFBD>9C<39>\J<>[<07><00><><EFBFBD>/%M<><4D><EFBFBD><EFBFBD><00><><EFBFBD><00><><EFBFBD>/%M<><4D><EFBFBD><EFBFBD><00><>ij<00><00><><EFBFBD><EFBFBD>P<00><00><00>
<00>y<EFBFBD>WA<13>E<EFBFBD><45><07><><EFBFBD>_w<00>5<EFBFBD><35>^,gH<67>u<EFBFBD>}K<><4B><EFBFBD><00>5<EFBFBD><35>^,gH<67>u<EFBFBD>}K<><4B><EFBFBD><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00> <00> 0.<2E><>N<EFBFBD><4E><15><>.<1F>W<00><00>xw<00><00><><EFBFBD><EFBFBD>v|bu<00>_7<>4A<34><41><EFBFBD>L<EFBFBD>T<17>0<EFBFBD>|<7C>c<00><00>cP~<00>_i<>a'<27>PK<50>ܺ<EFBFBD>}<01>V<EFBFBD> <04><><EFBFBD><EFBFBD>mlH<6C>}+<2B>i<EFBFBD><69><EFBFBD> <04><><EFBFBD><EFBFBD>mlH<6C>}+<2B>i<EFBFBD><69><EFBFBD>Q<00><00><><EFBFBD><EFBFBD>P<00><00><00><00><><19><>ڏ@<40>L<>L%<25><> :<3A>2<EFBFBD><32><EFBFBD>H<><48>>Q<><51>?<3F> :<3A>2<EFBFBD><32><EFBFBD>H<><48>>Q<><51>?<3F><><00><00><><EFBFBD><EFBFBD>P<00><00><00><00><><EFBFBD>q<EFBFBD>dE<>7<EFBFBD><37><EFBFBD>GL^ #<23><>aR<61>H<EFBFBD><48><EFBFBD>Pem<65><6D> #<23><>aR<61>H<EFBFBD><48><EFBFBD>Pem<65><6D><EFBFBD>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>N<><4E>Xd<58>I<EFBFBD><49>Ui<55>Ͷ<EFBFBD> h+0<><30><EFBFBD> L<><4C><EFBFBD><EFBFBD><06><> h+0<><30><EFBFBD> L<><4C><EFBFBD><EFBFBD><06><>s<00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00>0, 0, 00, 0, 0<00> BP<42><50>XΰO<CEB0><4F>LA<4C>Mr<4D> <00><><EFBFBD><EFBFBD>f <0C>D<EFBFBD><44>ѽ<EFBFBD> <0A><> <00><><EFBFBD><EFBFBD>f <0C>D<EFBFBD><44>ѽ<EFBFBD> <0A><><EFBFBD><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00>0, 0, 00, 0, 0<00> ?%w<><07>M<><4D><EFBFBD><EFBFBD><EFBFBD>J)<29>W<00>Fxw<00><00><><EFBFBD><EFBFBD>v|F<00>cp<00>c<00>~<00>_<00><><EFBFBD>?<3F>2H<><48><00><1E>C<EFBFBD>!<00><08><EFBFBD>:O<><<3C><><EFBFBD>/<2F>(!<00><08><EFBFBD>:O<><<3C><><EFBFBD>/<2F>(<00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>N<>9<EFBFBD>8(@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!4g\Ҝ1@<40> ß&<26><>!4g\Ҝ1@<40> ß&<26><><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>+(TagName="actor.ability.attack.ball.star")<00>!S<><12>^u<>H<EFBFBD>4mrhf+=!S<><12>^u<>H<EFBFBD>4mrhf+=<3D><00><00><><EFBFBD><EFBFBD><00><00><00>c<1B>_::<3A>N<EFBFBD><4E>F<EFBFBD><35>!3R<33>d<EFBFBD>R<EFBFBD>L<EFBFBD>x<EFBFBD>!<21><><05>!3R<33>d<EFBFBD>R<EFBFBD>L<EFBFBD>x<EFBFBD>!<21><><05>G<00><00><><EFBFBD><EFBFBD><00><00><00><00>c<00>c
&>@Hc~<00>_qM#UC<55><43>F<EFBFBD><46><05>Ň<EFBFBD><<3C> "<00>i@L'<27><>K<EFBFBD><4B><EFBFBD>4<EFBFBD><1F>|"<00>i@L'<27><>K<EFBFBD><4B><EFBFBD>4<EFBFBD><1F>|Q<00><00><><EFBFBD><EFBFBD>P<00><00><00> <00>W<EFBFBD>!<21><>AB<41><42><EFBFBD><18>><3E>$"<07><1D><05>E<EFBFBD>9<EFBFBD>3<EFBFBD><33>p<EFBFBD>"<07><1D><05>E<EFBFBD>9<EFBFBD>3<EFBFBD><33>p<EFBFBD><70><00><00><><EFBFBD><EFBFBD>P<00><00><00>"<00><><EFBFBD>U?_LE<4C><45><EFBFBD><EFBFBD>OE"<00><><EFBFBD>U?_LE<4C><45><EFBFBD><EFBFBD>OE/<00><00><><EFBFBD><EFBFBD>0<00><00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><00>"7<>mX<01>M<EFBFBD><13>o<>w"7<>mX<01>M<EFBFBD><13>o<>w<EFBFBD><00><00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00>"y<><79>HL/<2F>F<EFBFBD>0<EFBFBD>[S<><53>
"y<><79>HL/<2F>F<EFBFBD>0<EFBFBD>[S<><53>
<EFBFBD><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>"<00>?<3F><><EFBFBD>KF<>]j<>Fk<46>"d<><64><EFBFBD><EFBFBD><EFBFBD>EG<45>`<60>o<>6a" n<>)<1E><>D<EFBFBD>lu3P<10>w"<00>?<3F><><EFBFBD>KF<>]j<>Fk<46>"<00>?<3F><><EFBFBD>KF<>]j<>FkӦ KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!CDF3912E4B2DF9F6C3B2048A1B081A8ESpawn TransformProtoPinDisplayName!CB2D52A348F20FBBC845A6A8122C23C6 Location<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>0, 0, 00, 0, 0<00><00>Y<59>&<26>B<>^_<1C><>X<EFBFBD>"y<><79>HL/<2F>F<EFBFBD>0<EFBFBD>[S<><53>
"d<><64><EFBFBD><EFBFBD><EFBFBD>EG<45>`<60>o<>6a"d<><64><EFBFBD><EFBFBD><EFBFBD>EG<45>`<60>o<>6a<36> KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!AEBBED344BD2F383EFCC5F8769130E67Spawn TransformProtoPinDisplayName!FA164F56434092619784939D67354A27 Rotation<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>0, 0, 00, 0, 0<00><00><>V<EFBFBD><56>Z^H<>„7<>"y<><79>HL/<2F>F<EFBFBD>0<EFBFBD>[S<><53>
" n<>)<1E><>D<EFBFBD>lu3P<10>w" n<>)<1E><>D<EFBFBD>lu3P<10>w<EFBFBD> KismetSchemaSplitPinFriendlyNameFormat'{PinDisplayName} {ProtoPinDisplayName}PinDisplayName!150C98C6411D3CC1349A5AB9C42DB33BSpawn TransformProtoPinDisplayName!ECA3AB8147BB68EFCDF49192C0CBB93DScale<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00>1.000000,1.000000,1.0000001.000000,1.000000,1.000000<00>"y<><79>HL/<2F>F<EFBFBD>0<EFBFBD>[S<><53>
"<00><><EFBFBD><EFBFBD>8tyO<79>%<25><>`/<2F><>"<00><><EFBFBD><EFBFBD>8tyO<79>%<25><>`/<2F><>1<00><00><><EFBFBD><EFBFBD>%<00><00><><EFBFBD><EFBFBD><00> AlwaysSpawn<00>"q<1D>{_<>uC<75> EJ<45>0<EFBFBD>"q<1D>{_<>uC<75> EJ<45>0<EFBFBD><1B><00><00><><EFBFBD><EFBFBD>%<00><00><><EFBFBD><EFBFBD><00>OverrideRootScale<00>"<00>y<EFBFBD><79><EFBFBD>D<EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD>G<EFBFBD><47>."<00>y<EFBFBD><79><EFBFBD>D<EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD>G<EFBFBD><47>.<2E><00><00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>-Y<><59><EFBFBD>taN<61><4E><EFBFBD> F<>"N<><4E>4)<29>qI<71>+<2B>w:<3A>/"N<><4E>4)<29>qI<71>+<2B>w:<3A>/<2F><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Spec Handle
Gameplay Effect Spec Handle <00>~<7E>g<00><00><00><><EFBFBD><EFBFBD><00><00><00>Øhc<1F>O<EFBFBD><4F><EFBFBD>b[I9d"л٘<D0BB><D998><EFBFBD>G<EFBFBD>q<14>m<><6D>"л٘<D0BB><D998><EFBFBD>G<EFBFBD>q<14>m<><6D>`<00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Instigator
2023-08-24 01:24:33 +08:00
Pawn <00>[a<>_(u
2023-12-12 12:19:00 +08:00
<1F>#<23>Ytdkactor@b<>Nu$O<>[<5B>SvQ<76>Ngameplay<00>N<EFBFBD>N<EFBFBD>vPawn0<00><00><00><><EFBFBD><EFBFBD><00>None<00><00>N<EFBFBD>bHs<48>I<EFBFBD><49><EFBFBD><10><><EFBFBD><EFBFBD><00><00>Fxw<00><00><><EFBFBD><EFBFBD>v|`<00><00>&IJc<00><00>c<00>~<00>_<00><>ؤ<EFBFBD> )B<>?<3F><>8<EFBFBD><38><EFBFBD><EFBFBD>#<00><14><>K<EFBFBD><4B>A<EFBFBD>M(<28>;<3B><>#<00><14><>K<EFBFBD><4B>A<EFBFBD>M(<28>;<3B><>`UObjectDisplayNamesActor:Instigator Instigator<00><><EFBFBD><EFBFBD><01><00><00><><EFBFBD><EFBFBD><00><00> y0<>|iH<69><48><EFBFBD>%<25>DJe T3<54>.<2E>/<2F>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD>4<EFBFBD><00>6<EFBFBD><36><EFBFBD>FkD<6B><06><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>#<00><><EFBFBD><EFBFBD><EFBFBD>˔C<CB94>P ]<5D>+<02>#<00><><EFBFBD><EFBFBD><EFBFBD>˔C<CB94>P ]<5D>+<02><>K2NodeTargetTarget<00><><EFBFBD><EFBFBD><00><00><00><><EFBFBD><EFBFBD><00><00>N<><4E>Xd<58>I<EFBFBD><49>Ui<55>Ͷ<EFBFBD><00> truetrue<00><00><00><00><00><00>-Ability2<00>/**
2023-07-21 01:46:37 +08:00
* The main function that defines what an ability does.
* -Child classes will want to override this
* -This function graph should call CommitAbility
* -This function graph should call EndAbility
*
* Latent/async actions are ok in this graph. Note that Commit and EndAbility calling requirements speak to the K2_ActivateAbility graph.
* In C++, the call to K2_ActivateAbility() may return without CommitAbility or EndAbility having been called. But it is expected that this
* will only occur when latent/async actions are pending. When K2_ActivateAbility logically finishes, then we will expect Commit/End to have been called.
*
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*/7ActivateAbilityy#Public/Abilities/GameplayAbility.h<00>ActivateAbility<00>hThe main function that defines what an ability does.
2023-07-21 01:46:37 +08:00
-Child classes will want to override this
-This function graph should call CommitAbility
-This function graph should call EndAbility
Latent/async actions are ok in this graph. Note that Commit and EndAbility calling requirements speak to the K2_ActivateAbility graph.
In C++, the call to K2_ActivateAbility() may return without CommitAbility or EndAbility having been called. But it is expected that this
2023-12-12 12:19:00 +08:00
will only occur when latent/async actions are pending. When K2_ActivateAbility logically finishes, then we will expect Commit/End to have been called.<00><00><00>n<00><00><00>n<00><00><00>n<00><00><00>n-Ability2Q/** Blueprint event, will be called if an ability ends normally or abnormally */7 OnEndAbilityy#Public/Abilities/GameplayAbility.h<00> OnEndAbility<00>JBlueprint event, will be called if an ability ends normally or abnormally-Ability2<00>/**
2023-07-21 01:46:37 +08:00
* The main function that defines what an ability does.
* -Child classes will want to override this
* -This function graph should call CommitAbility
* -This function graph should call EndAbility
*
* Latent/async actions are ok in this graph. Note that Commit and EndAbility calling requirements speak to the K2_ActivateAbility graph.
* In C++, the call to K2_ActivateAbility() may return without CommitAbility or EndAbility having been called. But it is expected that this
* will only occur when latent/async actions are pending. When K2_ActivateAbility logically finishes, then we will expect Commit/End to have been called.
*
2023-12-12 12:19:00 +08:00
*/7ActivateAbilityy#Public/Abilities/GameplayAbility.h<00>ActivateAbility<00>hThe main function that defines what an ability does.
2023-07-21 01:46:37 +08:00
-Child classes will want to override this
-This function graph should call CommitAbility
-This function graph should call EndAbility
Latent/async actions are ok in this graph. Note that Commit and EndAbility calling requirements speak to the K2_ActivateAbility graph.
In C++, the call to K2_ActivateAbility() may return without CommitAbility or EndAbility having been called. But it is expected that this
2023-12-12 12:19:00 +08:00
will only occur when latent/async actions are pending. When K2_ActivateAbility logically finishes, then we will expect Commit/End to have been called.<00>!6D5356F647979C249A011D93E353F87A<00><00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>