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TG_ARPG/Content/Blueprint/Base/TG_PlayerStateBase.uasset

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2023-07-17 01:39:47 +08:00
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BlueprintTG_PlayerStateBase<00>BlueprintGeneratedClassTG_PlayerStateBase_C<00><00>4TG_PlayerStateBase/Script/Engine.BlueprintBlueprintTypeBPTYPE_NormalBlueprintNamespaceImportedNamespaces()ImplementedInterfacesBlueprintPathTG_PlayerStateBaseGeneratedClasse/Script/Engine.BlueprintGeneratedClass'/Game/Blueprint/Base/TG_PlayerStateBase.TG_PlayerStateBase_C' ParentClass6/Script/CoreUObject.Class'/Script/Engine.PlayerState'NativeParentClass6/Script/CoreUObject.Class'/Script/Engine.PlayerState'NumReplicatedProperties0BlueprintDescriptionBlueprintCategoryBlueprintDisplayName ClassFlags 12847620 IsDataOnlyTrueFiBData<0E><><EFBFBD>" 3 GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfCfhjoQmbz CfhjoQmbz  GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf
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true)QInput Movement Collision Rendering HLOD WorldPartition DataLayers Transformationtrue<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
*/Construction Script0Classes/GameFramework/Actor.hKsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint functiontruetruetrue9!769ED3A8154233EF2953A39F7EFB2FBE 67<00><><EFBFBD><EFBFBD>7 G%SCSDefaultDefaultNF(&<04>Ƥ:iN<69>+:<3A>J.<2E>*16>7
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