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TG_ARPG/Source/TG_ARPGEditor.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class TG_ARPGEditorTarget : TargetRules
{
public TG_ARPGEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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ExtraModuleNames.Add("TG_ARPG");
}
}